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tetrasodium's latest activity
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You can't design anywhere near an entire game by consultation and the 70% mark. It's inevitable that you will get individual things...
Oct 17, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
This is because the original audience that Wizards catered to, when you attempt to give them guidance, start singing the last 30 seconds...
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
not what I said, as I pointed out they discarded some things that the polls actually approved and did decide some things without ever...
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
sure, and yet they decided to not just go with what the UA polls said despite that. Also, I sure wish they had better polls if they...
Oct 17, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not saying my preference I'm saying: boss monsters die too easily: But You can't nerf spell power You can't nerf spell quantity...
Oct 17, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Right. A lot of players will just happily vote for more power for their characters. And I am not sure this necessarily makes them...
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No I don't believe it's just assumption, I'm sure wotc would like to continue selling book and avoid becoming some guy from Nebraska...
Oct 17, 2025
tetrasodium
added the media item
1760707305927.png
to
General
.
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Evidence flatly contradicts this and demonstrates the Way design sets up the gm for failure. PCs and wildly overpowered by expectations...
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's a distinction without value though and was my reason for being explicit that nearly every game is going to be one GM and multiple...
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So is there a point you feel that wotc should consider thinking about gms instead of brazenly ignoring the desires and needs of gms...
Oct 17, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
So WOTC actually listens to the community, it's their fault
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I blame WotC more, for one they are supposed to be designers, not just pollsters. For another they did shut down changes that made it...
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
tighter math still lets you manipulate the situation, and you still can fudge die rolls too. You might actually have to do that less...
Oct 17, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
At some point we have to put some blame of the community Problems with D&D have been known for years. They don't get fixed because...
Oct 17, 2025
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