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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I wouldn't agree with that bolded bit because of how it actually played at the table. Classes either fell into one of two buckets...
Oct 19, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Looks like we were making similar points at the same time. Although the trouble is that shifting from vancian prep to 5e's flexible...
Oct 19, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think that the problem is to some degree less a matter of how many than how flexible they have become under 5e's neo vancian prep. If...
Oct 19, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No it's what you actually suggested because I've been talking about short rest nova loops and you keep quoting me ignoring that...
Oct 19, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, that would (and occasionally does) frustrate me. I want to run a somewhat (fantasy) realistic game where challenges exist and...
Oct 19, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
I was more thinking options. Unfortunately 5.5 was designed without any.
Oct 19, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think that bolded bit is really central to the root of the problem. You can see how obviously responsible it is by looking at how...
Oct 19, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The point was that you aren't expected to manage your resources from the time you leave down until the time you got back. Also not...
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, some sort of fronts. GM can decide things, but it would be super helpful if there actually was some sort of scaffolding for the GM...
Oct 19, 2025
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
One difference between 5e and 4E experience would be that even if the players in the 4e game were acting "wimpy" and demanding regular...
Oct 19, 2025
tetrasodium
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem, of course, is that constant pressure is absolutely exhausting. Like, you're right that the GM needs to do this, but the...
Oct 19, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah published adventures tend to suck. Leomunds Vault Tech Secure Nuclear Bunker can be a problem.
Oct 19, 2025
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Except there aren't any in that adventure...* And saying "well the DM has to modify the adventure" is all well and good, but why does...
Oct 19, 2025
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I thought so too, until I was introduced to the horror that is Leomund's Tiny Fallout Shelter.
Oct 19, 2025
tetrasodium
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Could be. Some were also friends and family. I'm also fairly thorough when bringing people into a game. I want them to know what to...
Oct 19, 2025
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