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tetrasodium's latest activity
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The GMs aren't happy. The Players are happy... Until they hear of a table that has better boss fights or remember their video game boss...
Oct 19, 2025
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
How many enemies, do you suppose, know what LTH even is? Can they make the necessary Arcana check to know that the opaque thing that...
Oct 19, 2025
tetrasodium
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So you had no part whatsoever in their perception that time was of the essence? Given I know your attitude runs very old-school, when...
Oct 19, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I very much believe that, yes. More than ever before in 5e (perhaps earlier).
Oct 19, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
A few people spoke positively about spell point variants. I've played with and run games that used it occasionally since the 3.x...
Oct 19, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Fun for who? The players are having fun casting all the spells they want and using all their cool abilities. The GM may or may not be...
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yes, but there are certain advantages to the slot system. It is not necessarily desirable to have quantity directly transferable to quality.
Oct 19, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Especially since most worlds and settings have their enemies be a lot more primitive than the PCs. What can 5 random bandits do in 8 hours?
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
First, running away, especially if you have already taken some beating is insanely difficult in 5e. Most likely you just get killed even...
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This means you need to specifically concoct enemies that would take such actions. Like some random encounter dire owlbear is not going...
Oct 19, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Because the boss fights aren't fun. It needs to be lowered because... exactly. 5e's NeoVanian magic and 5e's Rituals is more like...
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But now they don't even need to do that!
Oct 19, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Huh? 5e cantrips are unlimited at will powers that don't use spell slots like old school equivalents. All of those magic slings and...
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Being about as effective in combat than a fighter for free is a big deal! In older editions casters could not do this, to do so did cost...
Oct 19, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But there are now endless cantrips, which scale with levels. In older editions if a caster wanted to do something useful, they had to...
Oct 19, 2025
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