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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes and that side is the one defending 5e design choices that removed or designed against d&d elements that would otherwise have given...
Oct 25, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm the one who brought it up and I dressed it when I brought it up. The way DND describes most of its monsters for the first half of...
Oct 25, 2025
tetrasodium
replied to the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
.
There already were vtts supporting hybrid play with a touch surface and physical minis with much lower hardware needs though, I've been...
Oct 25, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
very few skills will transfer over to Maps. If your job was to make 3d assets for Unreal Engine, Maps is not what you will work on next.
Oct 25, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes it's easy enough to simply add stuff to monsters like that but templates gave newer GMs the feeling of the system having their back...
Oct 25, 2025
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
My stance is still that, regardless of whether or not you feel it's easy to mess with LTH (and similar magic) in your game, you...
Oct 25, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think that's where the game really starts seeing the consequences of the choice not to include things like monster templates the gm...
Oct 24, 2025
tetrasodium
reacted to
Frozen_Heart's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Haha
.
Designing a piece of software which barely ran smoothly on high end gaming PCs, and then trying to market it to a community which...
Oct 24, 2025
tetrasodium
reacted to
Umbran's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Love
.
On the other hand, there's a lot to be said of the business side realizing that Maps was covering the need, and stopping work on the...
Oct 24, 2025
tetrasodium
reacted to
Gorck's post
in the thread
D&D General
Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)
with
Like
.
I really wish they had come up with a better name than Scion of the Three, because I find it too setting-specific. If I wanted to use...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, too narrativist for me, mate. Like I want the wizard to able to in-character answer when they're able to cast their big spells...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, I am too much of a simulationist to be comfortable with this. I think things like how spells get refreshed etc should be things...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
PCs might. The players definitely can't; that would be insane amount of tedious combat gameplay.
Oct 24, 2025
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, either you're always going to have to deal with 300 goblins with rest or 300 goblins without rest, right? Do3s anyone really...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Which is drawback of simplified enemy statblocks. If they have proper PC-like features this can also inform what they can do out of...
Oct 24, 2025
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