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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
Citation needed! That sounds a lot the kind of sage posterior wisdom that did tsr in. You say that "modern players" quite...
Mar 13, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
Buying items in town is pretty much the point. The auctions happen when they happen a the table avoids descending into a shopping...
Mar 13, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
On this tangent is somewhat solved by between session "Vickrey auction". It's a sealed bid auction where the winner pays the second...
Mar 13, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
The big problem with trying to price magic items and make that into z gold sink or any sort of motivating upgrade chain sorta thing is...
Mar 13, 2026
tetrasodium
reacted to
rmcoen's post
in the thread
D&D 5E (2014)
Do You Start At Level 1?
with
Like
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Starting at level 1 allows the players to understand their characters' abilities better and internalize their starting place. Even if...
Mar 12, 2026
tetrasodium
reacted to
Stalker0's post
in the thread
D&D General
Design issues with 5e
with
Like
.
One thing that I haven't seen mentioned is the crappiness of treasure in 5e. Not the magic items I think those are generally fine (as...
Mar 12, 2026
tetrasodium
reacted to
Stalker0's post
in the thread
D&D General
Design issues with 5e
with
Like
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In reading over the entire thread, so far it seems the most common answer is the skills system. I agree with that, so if we are looking...
Mar 12, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
Your personal heartbreaker trrpg house rule collection is not particularly relevant l, but you very much seem to be using it to defend...
Mar 12, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
We are talking about PC race choices https://tvtropes.org/pmwiki/pmwiki.php/Main/MostWritersAreHuman What the heck does your table look...
Mar 12, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
One of those is extremely more valuable than the others. I think that the point was the fact that without the +2/-2 [+racial boons]...
Mar 12, 2026
tetrasodium
reacted to
Steady Vane's post
in the thread
D&D General
Design issues with 5e
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Like
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Simplicity and granularity is a scale, but I think 5e is slightly, not very, too far to one side. If you have every character trying to...
Mar 12, 2026
tetrasodium
reacted to
W'rkncacnter's post
in the thread
D&D General
Design issues with 5e
with
Like
.
i don't really care for "humans as quick versatile learners" tbh. i prefer "humans are cockroaches", but "humans are lynchpins of...
Mar 12, 2026
tetrasodium
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
On a different note : Hit points as someone else mentioned... gygax got it right: capped HP after name level... or at least better...
Mar 11, 2026
tetrasodium
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
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Like
.
Not to pick on you here as others upthread have said similar things, but giving only bonuses or improvements without at the same time...
Mar 11, 2026
tetrasodium
reacted to
CreamCloud0's post
in the thread
D&D General
Design issues with 5e
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Like
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i'm sure we could find a form of granularity that doesn't take multiple hours, overly simplistic combat doesn't appeal to me.
Mar 11, 2026
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