True, but skynet is a very primitive and limited form of ai. Its technological advancements are more plausibly attributed to things captured from orforced from humans if not the product of passed timelines that had their methods carried forward into new timelines where humanity was judged...
I think that core programming is too simplistic for a robust and flexible enough breakdown for Skynet's actions across the various timelines. In the case of a ttrpg it's probably going to setup some kind of exploitable logic trap that will feel unfin at the table. Skynet choosing genocide for...
I'm surprised nobody has mentioned it yet. The Terminator Zero anime goes into some of those things in far more depth than it looks like till the last few pieces click into place at the end. He was able to dive deeper into some of the areas attempted in past movies/TV shows that weren't quite...
I don't know hi feel about a 12 level spread because my games tend to spend a good while at lower levels and ultimately go a bit higher (low to mid teens) and players start acting weird when they see themselves nearing the "level cap" imo. With that said, the last table looks very good and I'd...
Not near the pdfs right now I wrote a little about them in 27
And THINK there was some discussion about how they work but not going to reread. There are a lot of interesting things done but one of the most interesting that doesn't require rules discussion is that there is actually a solid...
I think that wotc∆ bought into their own hype rather than gaslighting since it doesn't matter what people who never went through an edition shift thought about that hype at the time surveys were being done.
There were a lot of goals that were never even mentioned for people to notice (ie...
No. Megacorp is a wildly different scale. Mega corps own companies like Hasbro. I used to work with one at a (huge) company I worked at... We had multiple data centers on multiple continents and significant amounts of Internet backbone stuff. Some of our OEM customers were literally every US...
Important thing to remember about wotc/Hasbro that is different from other rpg community companies. It costs about 20,000$ to ship one of those big shipping containers from China to the US∆. If you have the sales volume to be doing that a few times a year then you probably also have the sales...
I'm not sure if it was backerkit or Patreon, but there was an April fools day packet for a clown/jester that was used to show layout with some very tongue in cheek satirical humor about jesters speaking the unspeakable to kings through history. Given that it was so thick with April fools vibes...
With ai art? Whatever
With ai plot skeleton later filled in by a human? I don't think this would be detectable because there's really only so many plot structures when it comes down to it
With ai rules? Wtf? I can't even imagine this being useful enough to read
They look like very interconnected things yea. Don't get me wrong, Miller's law is very much a thing with tons of related of research, it's using the findings as justification for a particular flavor of simplicity like capping players at 8 abilities through the extreme expansion of what falls...
That's a new 5e exclusive problem 5e created and used concentration to paper over the gushing wound inflicted when it switched from vancian to neovancian in the name of simplicity. It could have been avoided by including a sidebar with slot progression and prep rules for standard vancian prep...
You are talking about something different. I never played it, so won't get into if it was a good choice or not, but the short term memory 7+/-2 that Miller's law covers is an entirely different thing because the functionality of player abilities cease to be short term working memory very...
Sounds like a (terrible) pseudoscience misinterpretation of Miller's law
https://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two#:~:text=Miller%20of%20Harvard%20University%27s,referred%20to%20as%20Miller%27s%20law.
That or someone with so little gaming experience the they...