Recent content by tetrasodium

  1. tetrasodium

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    Dread Metrol kinda rolls that back a bit. It's explicitly a Domain of Ravenloft with a very heavy dose of The Dark Powers actively bring involved in screwing with both the Dark Lord & Players (always with proper Capitalization on Dark Powers:) It's broken into a GM & player file with the...
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  3. tetrasodium

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    Chris Cox gets his new karatur book or officially announced it and included optional stuff🎉 Agreed sketchy source
  4. tetrasodium

    D&D 5E (2024) A critical analysis of 2024's revised classes

    It's literally the type of survey they did with the public surveys. Here's a very simple article about self selected surveys https://www.scribbr.com/research-bias/self-selection-bias/ He brought it up in one of the onednd videos
  5. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    No I think that a more fundamental component is being ignored, "participation" was already met when he said no tortles don't fit. At almost every d&d table the gm needs not "give" anything more in order to go on to run an enjoyable game with the other players even if the would be tortle player...
  6. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Why do you assume he needs to "give" anything to you, what are you offering?
  7. tetrasodium

    D&D 5E (2024) A critical analysis of 2024's revised classes

    Self selected surveys like the ones they did are so notoriously likely to be skewed by an overrepresented unusually passionate minority among possible respondents that they teach it in college courses related to polling and statistics. All of that is before you consider the impact of...
  8. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Absolute? The door is right here. My players are generally fine with my setting curation and exceptions are easily handled because my players don't act like they have absolute power talking about gm supremacy and such. I rarely provide food for my players when I'm hosting but we almost always...
  9. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Drow are a great example for so many reasons. Drow as a race actually have a lot of eberron specific lore, it's just tied to the fact that they are one or two steps removed from deliberately unanswered big questions left to the gm and you need to really get into those areas to notice that drow...
  10. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The exact wording of what eberron "specifically" says including the clarification from Keith Baker himself attempting to correct the misuse of that wording to override the gm has come up twice in this thread already. It was a bad reading then and you are pushing a bad reading now. Why would...
  11. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Pretty sure everything but umm... Silt skimmers(?) just sinks to the bottom and silt is not very breathable
  12. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Only 200? The Grand History of Eberron alone is like 500 pages all on its own. Page count doesn't matter, the only question of importance is if the GM is allowed to say no or not. If the GM can say no then they have that option and the player needs to adapt their character to become...
  13. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm not a fan of fr, and generally make bo secret of my distaste for it, but frcs(I think) has a good few pages on Thay that get better when you realize Greenwood's original Thay had the longer lived slower breeding more advanced elves and dwarves losing a war to and being slowly enslaved to the...
  14. tetrasodium

    D&D General Adventurers a distasteful necessity

    It's goo for a world to kinda have a healthy mistrust and be uncomfortable with adventures as a kid whole but it also says something very weird about the world if not. The average party of adventures is rarely fer from this:
  15. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    As a "customer".... how much do you typically pay the gm on average? Is the rate a per campaign per session per turn or something else? I suppose this also deserves an answer from the other folks who have been arguing that the gm must never say no to players too
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