Recent content by tetrasodium

  1. tetrasodium

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Dark sun would be a great opportunity to give us optional drop in rules f death at zero linear recovery and vancian spell prep/ slit progression... Maybe even dropping unlimited at will cantrips with it Nah we know what happened to Pirate Queen Valeria since both those pictures looked like...
  2. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Being a bit pedantic here because it's an important distinction that was probably overlooked when making tiny hut into an apocalypse bunker. Yes and no on the "up to" hurricane level. It stopped at the very bottom end of sustained cat1 wind speeds and midway into straightline winds, but it's...
  3. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    "See[ing]" itis an incredibly low bar. I've seen it too, more than once led along by a gm hoping to prune a dead end branch on player led unproductive side quests. My point was not that it did not happen, it was more that the amount of handwringing and pearl clutching it gets dramatically over...
  4. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I see the problem by looking at the examples in the last paragraph of your post, none of them apply to what I was talking about when you first quoted me. Back in 509 you partially quoted my post and ignored everything else in order to dismiss what was being said. The rest of that post...
  5. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Your arguing a completely irrelevant point using hair splitting focus on where the only real mention is found to paper over the fact that 5e stripped a set of gm tools from the gm toolbox by remove the mechanical hooks they delendedyonIt doesn't matter that it's described in player facing...
  6. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    You are splitting the hair a bit too finely there. The days of players being forbidden from reading the DMG are a long way past & it didn't even work out that well as an expectation way back then. The exact line I was referring to from dmg141 is "Use common sense to determine whether more than...
  7. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That might apply to the lack of gm facing advice, but not the mechanical subsystems that supported it on the player's sheets. Yes pre-3.x didn't have it either, but it could provide a much higher level of risk facing PCs to make room for the gm to provide stuff and a much lower level of CharOp...
  8. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    There is an ocean of difference between a one off scry & fry because it's usedul to the gm or something compared to business as usual. My post accounted for that and at least one other poster has pointed out similar. The gm didn't need to be adversarial with it by " not handing out body slot...
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  10. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Wrt that bolded bit the gm had a lot of ways to push back and put their thumb on the scale for each party member as needed by using things like body slot conflicts or magic item churn expectations. The "Christmas tree" was literally a bit of well designed gm empowerment with a dedicated...
  11. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    To be fair though it was a long time ago and there were a bunch of superheroes/villains who developed power of some sort from cancer as a result of curing cancer or by the cancer reshaping their body in some way. Overall the bovd was a great book packed with useful stuff for the gm and a...
  12. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    This thread was started talking about why it doesn't matter if there are quotable passages granting the gm authority between quotable passages encouraging players to view it like a single player game or worse "tell your story"∆. Unlike past editions the gm has no space to give while taking so...
  13. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Powerful build was just an example, one of the most obvious of the poison pill malicious compliance trivially accessable player options. That bold bit is where we disagree and why they can not work to fill the gap left by subsystems wotc did not complete over the last 11 years +not quite...
  14. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Not really. I tried quite a few boltons to fix, various gaping holes in 5e over the years and they generally collapsed under the weight of a system designing against doing such a thing. Take a proper carrying capacity system made somewhat early on (or not so early) and look at how was it is...
  15. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I agree on most of it not really existing in actual 3.5 play, which is light-years more than can be said about the game breaking 5e builds like "I take fighter great sword and gwm but make strength my high stat instead of intelligence" Posting this because I had never heard of muscle wizard...
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