Genuinely curious and no deeper meaning to read into this since I don't really know anything about him beyond the OP blurb on his recent work. What about him makes it "excellent"?
Can't help but notice that your bar for "good" just keeps going up. Another couple posts and I expect the "lore" choice to need +3cha +2 floating minimum just to clear "ok" or "workable"
IoW the RoLePlAyInG behind tiefling "lore" is so shallow that dropping from the MToF S+ choice for the broken OP charisma based warlock multiclass bingo dip builds to the mere A+ or S tier 2014 phb tiefling makes that RoLePlAyInG based on lore choice "poor".
many of us may have been born at...
While there are elements very central to almost every cultivation/wuxia/xianxia∆ LN I've read that would very much help with running 5e, I don't expect wotc to be willing to stop thinking about what power creep they can give PCs long enough to even begin conceptualizing those kinds of things...
What edition are you talking about where +2 charisma+1 second attrib is "poor"? tieflings are popular be they are mechanically strong additions to mechanically iverpowered builds. It's not a "lore" thing.
This is silly. Playable drow had innate SR, it was a huge mechanical boon almost impossible for most builds to gain mechanically not some selfless roleplay choice. Any claims to the contrast wer "RoLePlAyInG" at best and undeserving of extra consideration because they were already mechanically...
Yes.... And? That was my original point before you jumped in. You picked a bone over the idea that tiefling popularity was due to lore choices. PCs don't get "roleplay" credit for lore when the players chose the most optimal combos like that. At best it's a neutral choice that deserves no...
Cross reference tiefling and warlock compared to tiefling and the other charisma glasses
2018 data (couldn't find the original ddb post)
https://*****.com/a/iRI9EMh
Maybe two 202/2024 analysis of the same 2023 dataset maybe two different datasets...
Tiefling wasn't the part that broke warlock multiclass grab bag builds giving it resistance with maxed starting cha was enough for their popularity. They were 5e's CharOp version of the 3.x choose the right elf for everything CharOp.
Tiefling wasn't the part that broke warlock multiclass grab bag builds giving it resistance with maxed starting cha was enough for their popularity. They were 5e's version of the 3.x choose the right elf for everything.
I agree, it was notable though because the thing described was more an excuse to continue justifying the elimination of death spiral by hp loss with a likely unworkable "optional" mechanic almost guaranteed to to nothing of merit or be so burdensome nobody wants to use it.
Wow... you are demonstrating the problem of how the default invites players to poison the social dynamic and can't even discuss it without twisting the point into something that paints the gm as some kind of monster killer gm.
I ran 2e and 3.x. even PC's died it was a neutral thing because...
My "complaint" about that is not the fact that it exists... It's the fact that it's the only optional rule and 5.24 still designed the base for coziest of cozie death drying and recovery base rules. It's too easy for any other player to pop up a downed pc at jo opportunity cost to their action...
Going by the latter=last rormer=first rule of thumb people often forget, ugh.... An idea like "A PC 'bloodied' mechanic in a similar vein of exhaustion inflicting distinct penalties" feels like it's oozing with the kind of cognitive dissonance and cross purpose design that you get when the...
Sure. The original question "do you think DnD ought to try implement anything that curbs the 'the only hit point that matters is the last one' mentality where you run at 100% effectiveness right up until you're making death" is extremely different depending on how you interpret a few things...