I have run games where one of the players was the host and it worked ok. That even made it easy for him to have us come check on his place when he took a work trip since he had someone he considered trustworthy enough to have a key. That game started at a nearby FLGS and he suggested the move...
Yea I was thinking more about the well trod metagaming social structure where the player with a job in sales or something gets to "roleplay" around the mechanics while the GM is expected to just kinda let them keep spinning the interaction.
Having those mechanics when I ran it during some of...
I ran some of the earlier packets at a nearby FLGS and we had a blast. Haven't had time to skim or read through the two books/PDFs that came out the other day but looking forward to making some time & saw this
Also enjoyed listening to this at the gym this morning 😀
Since they came up... I think that the `gameplay benefits of those 3.5 ~750gp ~50 charge CLW wands were far superior to 5e's mundane 50gp trivially available healing potions sandwiched between the rations water skins & torches. Those wands offered both opportunity cost for wasteful use &...
I don't think so but maybe for different reasons than the ones Umbran mentioned. Most of the 5e campaigns I played or ran tended to fall into the 12-18 month range unless they were doomed groups that couldn't stick together in a shared hobby more than a couple sessions. The old surveys (afaik)...
Most of my games run into low to mid teens but I have very little doubt about that 7th level stat being reasonably accurate based on that experience.
Level 7 is late in tier 2 of play, that's where the excess of over insulating tier1 of play without usefully supporting the kinds of gm stress...
I tried many things to make healing potions interesting treasure in 5e and could never fix the two pronged core of the problem in a way that brought back the "ok awesome, who should get that" vibes of base & greater healing potions in the past without descending into an adversarial quagmire. The...
I think that it's a more fundamental problem due to players entering the hobby in a way that encourages them to view any changes from the GM as some kind of BadWrongFun EvilKillerGM thing. going beyond the small example encouraging the GM that @James Gasik embedded a couple posts back, the...
There is no need to make derrogitory claims about the skill of GM's who make their own adventures or modify monsters to justify unreasonable player expectations like this to support the gospel of Run As Written OR ELSE. Even Wotc's own :rolleyes:"greatly written modules":rolleyes: have been...
Dfrpg is 100% Urban fantasy too. It's literally based on an urban fantasy book series and tounge in cheek is written to look like the characters from it made a ttrpg about their world
Agreed
Yes they did AND they gave a bunch of examples that mostly point to base levelup5e core rules that differ from wotc dnd5e. The exception was really the GM saying no to a fear they consider to be problematic I would expect those differences to be highlighted by the gm whenever they...
Im still skeptical since I faced similar claims from players who didn't even take the time to read their own class's section. "I just can't keep up with all the rules that keep changing" when those "changes" were in the book for anyone to read and only became relevant when they came up during...