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  1. tetrasodium

    D&D General Are you content with what you have in DnD regarding physical/digital material?

    Optional and variant rules. A better skill system, the missing tactical grid combat that 5e simplified away, and rules with a higher standard than "Crawford had a ball" that recognize not every player is going to self moderate like he did. Just as a few examples
  2. tetrasodium

    D&D General Design issues with 5e

    Citation needed! That sounds a lot the kind of sage posterior wisdom that did tsr in. You say that "modern players" quite authoritatively without any source or data for the claim l, is it just an N=1 survey of your own personal experience in your personal circle of players? In my experience...
  3. tetrasodium

    D&D General Design issues with 5e

    Buying items in town is pretty much the point. The auctions happen when they happen a the table avoids descending into a shopping session where the party's diplomancer or rogue just makes the pain worse for everyone else. When it comes to the party saying "huh none of us want this, let's sell...
  4. tetrasodium

    D&D General Design issues with 5e

    On this tangent is somewhat solved by between session "Vickrey auction". It's a sealed bid auction where the winner pays the second highest bid. The auction type encourages bidders to bid around the actual value and the gm can manage results somewhat with NPCs bidding above bids that aren't...
  5. tetrasodium

    D&D General Design issues with 5e

    The big problem with trying to price magic items and make that into z gold sink or any sort of motivating upgrade chain sorta thing is the fact that 5e was designed in a way that results in magic items overloading the math starting with the very first magic item.. that's not a trivial fix to...
  6. tetrasodium

    D&D General Design issues with 5e

    Your personal heartbreaker trrpg house rule collection is not particularly relevant l, but you very much seem to be using it to defend the published official version everyone else is discuss as if they are one and the same. There is and it's about a quarter century old by now...
  7. tetrasodium

    D&D General Design issues with 5e

    We are talking about PC race choices https://tvtropes.org/pmwiki/pmwiki.php/Main/MostWritersAreHuman What the heck does your table look like where it's not humans creating the PCs? You ignored the entire point about nonhumsn races not having the budget for distinctive racial stuff that still...
  8. tetrasodium

    D&D General Design issues with 5e

    One of those is extremely more valuable than the others. I think that the point was the fact that without the +2/-2 [+racial boons] humans wind up having their fluff/lore cake's niche and every other race's because PC's are always specialists. That's important because the -2 gave the demihuman...
  9. tetrasodium

    D&D General Design issues with 5e

    Since your entire point about boring bag of HP is being ignored and dismissed with silly debate over if people dislike the potential long term impact of negative levels a party could be terrified of but not particularly impacted by in the long term due to many system differences that kept it a...
  10. tetrasodium

    D&D General Design issues with 5e

    It wasn't as big of a deal as you suggest. On top of the experience scaling needing more and more each level 3.x experience award rules had a multiplier or something that applied to lower level party members to catch up quickly it would pretty quickly have little more impact than missing a...
  11. tetrasodium

    D&D General Design issues with 5e

    4e had bounded accuracy but the 5e bounded accuracy is broken by design. Monsters are bounded but PCs are expected to exceed the math monsters assume. Likewise with skill checks and the dc ladder There is a lot of detail on it here...
  12. tetrasodium

    D&D General Design issues with 5e

    No assumption needed.youwrote something that only really applies to pre-3.5 negative levels. This right here: There are probably other examples but the "-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level)" is going...
  13. tetrasodium

    D&D General Design issues with 5e

    Hardly. I used the wrong url for the negative level link and fixed (it was linking to the wight instead of negative level writeup),but you are thinking about old-school negative levels that actually removed levels. 3.5 negative levels resulted in: A creature takes the following penalties for...
  14. tetrasodium

    D&D General Design issues with 5e

    I did but wanted to give you a fair chance but since you like images It's hard to find a better example than ghouls for of a monster going from interesting with a somewhat unique & terrifying role that doesn't depend on being a cthulu in power armor analog or having a Terex scale load of Hit...
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  16. tetrasodium

    D&D General Design issues with 5e

    I pulled a monster from your list (minotaur). It jumped out at me because they were great level appropriate solo and soloish monsters who later made decent mooks back in the day but have been fairly useless in 5e the times I tried using them. The 5e minotaur has 76hp and a fairly useless...
  17. tetrasodium

    D&D General Design issues with 5e

    The 5e skill system is too awful on too many levels. Dms best friend combined with bonus types was objectively better than "oh I help" in every way unless you assume that the skill system's entire role in play is to support some kind of free form roleplay where it has have no role whatsoever...
  18. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    Got it. Thanks for demonstrating out the obvious flaw in wotc's "we did it this way to make it easy to homebrew" combined with rules that can only be hombre wed by nerfing PCs or dialing it past 11. Why does the default matter should be a simple question to directly answer unless the answer...
  19. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    You skipped the question you quoted. I could see how not noticing it might have led to this pondering.ill try with more detailed questions about your post. Why does the default advancement rate matter so much? Multiple posters have noted doing so at their tables,did it not occur to you that a...
  20. tetrasodium

    D&D 5E (2014) Do You Start At Level 1?

    Why would it "fall flat"? You yourself in this very thread quoted the other words "My games tend to advance slower and last longer than average". Wotc. Mayhave excessively sped the advancement rate but you are kinda showing how unreasonable it was for them to design against slower progression...
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