3e was a dramatic departure from 2e.
4e was a dramatic departure from 3e.
5e was a dramatic departure from 4e.
5e24, is NOT was a dramatic departure from 5e14.
For group play, I like to present strong starting concepts to the players. This is discussed before character creation. It always worked very well:
PCs are siblings and children of a baron, who has just been assassinated.
PCs were 'enlisted' by press gangers on a sand gliding pirate ship. They...
I do not play or like DH.
Nor did I say DS was a fad. DS is drawing in the D&D 4e crowd, who have been waiting for a new 4e-like RPG. Colville cultivated this for many years. Not surprised by his numbers.
But I still think Darrington press and CR are in a better business position to endure...
An anecdotal number of your friends didn't like DH. Sucks for them but Darrington has done reprints of the DH books. Demand is there.
I'm not surprised DH KSs did less than D&D KSs of the same product. It's expected. Doesn't mean DH is not doing well.
Only time will tell. Let's see in a year...
Critical Role and Darrington Press have a lot of staying power. People said it was a fad when CR began 10 years ago. They still play every week and they have a Fantasy Adventure show on Prime. Of the three games you mentioned Daggerheart is to one that could still be around in 10 years.
Not much to read. Deathbringer in its current form is : "Slightly less than two pages of house rules to make D&D deadlier with an interesting, but also frustrating, layout.... What you have here is a product that presents a paradox. The target audience for this product is someone who knows...
In that regard how did Savage Worlds Explorer's Edition (2007) do compared to FATE? SWE was the talk of the town in local forums. We all played that instead of D&D 4e. Seemed BIG at the time. I GMed a Slipstream and a Cyberpunk campaign.
Didn't pledge on the KS but ordered through the local store as they finally had it in stock. The core book and the GM screen arrived at my door today. They look gorgeous. I should solo it soon with the help of the solo chapter at the end of the book.
Well crap on me then! :poop: LOL
I don't consider T20, GURPS Traveller and Traveller Hero to be 'new' editions à la D&D. They were entirely different games with licensing agreements.
Traveller Twilight: 2000 qualifies is a sub-set of rules for those who liked T2000, because it was in-house...