Correct. We know ascending AC is in Gamma World 4e in 1992. Which surely means it was on the table when 2e was created just a few years earlier. Ascending AC was well received at the time.
Excellent article. I had one guy bring a dozen of egg, unprotected, in his backpack. They broke when he fell on the first day. His backpack smelled like rotten eggs the whole weekend.
I prepare 'vignettes' on index cards for wilderness random encounters. Think of them as a location keyed to a...
I'd try it with Shadow of the Weird Wizard. PCs gaining one level every 6 sessions. We play about 20 games per year, so 3 years to reach 60 sessions and level 10, which the climax of the campaign for that RPG.
It's well loved by the generation of players who started with it and many others.
In 1990, I wanted to play AD&D 1e again after a five year hiatus. I met my future wife and she told me her brother played Dungeons & Dragons. After talking with him I learned a 2e had come out. I bought the books...
I had great fun DMing a campaign of AD&D 2e from 1991 to 1995. It was and remains my best and most successful D&D campaign. The characters went from level 3 to level 12.
It ended in a near TPK against a Red Dragon who died. The thief was the only one to survived, she took everyone's items, and...
Sounds cool. I'll attempt watching Monday on Youtube. I sometimes have trouble following Brennan's fast speech hyper active style. CC activation is a must.
- Shadow of the Weird Wizard for great class customization using a Path system.
- Dragonbane for a gritty game and slow power progression.
- Fantasy AGE 2e for heroic fantasy with random action stunts. It's 3d6 instead of d20 but if you've played D&D it's very easy to get into.
Correct, I remember they also sold WWII miniatures.
Later, a toy store started selling D&D. After that a young man opened a fantasy wargaming store which sold 1e Warhammer Fantasy Battle, hex & chits wargames, D&D and other RPG products. A cool place. We now had three venues selling D&D. That...