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Recent content by The Weregamer

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    The Essentials Thief: Escaping from Light Blade Hell

    The Tiefling Rogue in my game really wanted to use a scythe, mainly because she thought it looked cool. She couldn't care a wit about optimization. I let her do it at the cost of two feats; one for proficiency and one homemade feat for Scythe-With-Rogue-Powers usefulness. Now she's at -2 to hit...
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    Campaign Choices You've Made On Races

    Thanks! I think instead of saying "No, bad player, you can't have that toy" it's better to say "yes, you can have that, but it comes with these caveats." Special snowflakes are ok if they're interesting and well played.
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    Campaign Choices You've Made On Races

    I don't outright forbid anything, but some things are extremely rare or unique as the setting dictates. In my current homebrew elves and humans are mortal enemies, so when my player wanted to be a half-elf I said that was fine but she was probably the only one in the world and neither race...
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    How do you choose Loot?

    I use the DMG II Inherent Bonus system so that I don't have to worry about who has a plus what to which. Then I give out magic items that are plot related or that I think the players will find fun. Some are classic D&D items (every good rogue needs a Bag of Holding, IMO) while others are...
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    May Rules Update

    My thought was it should be tied to the level of the person you are trying to aid. The more competent they are at a given task, the harder it becomes for you to offer them useful assistance. Granted, in most cases of one PC aiding another PC, they will be the same level anyway, but it makes...
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    What character(s) do you want to play?

    I'm not familiar with those. Quick, to the compendium! You're right, those would be perfect. Thanks for the tip!
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    What character(s) do you want to play?

    I'm currently fascinated with the idea of a Changeling Hybrid Rogue/Druid so that I can play a true shapechanger. Not optimized at all, really, but it sure sounds like a lot of fun to me. Trouble would be in convincing the DM to allow the Alter Self power to affect clothing. Doesn't make sense...
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    Magic weapon/implement/etc. tax?

    This is why I just use the inherent bonus alternate rules from DMG2. Now everybody is where they are supposed to be along the power curve without issue. I can hand out nifty and/or plot related magic items as needed without worrying about who has +X to what. As an added bonus, I can...
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    knowing you're marked

    The magicky-type mark effects seem easy to distinguish, no different than having any other spell or effect placed on you. The tricky one in terms of narrative is the fighter. There I see it as less of the enemy thinking "Oh no, I am Marked" as it is him going "Wow, this fighter in on my ass...
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    Battlemind: Blurred step

    I quite agree with this statement. In my estimation, the Battlemind is a preemptive defender. That's why it's key that Blurred Step happen before the enemy moves. You don't chase him and hit him; you get in his way and mess up his plans. This raises a question for me: if the marked enemy...
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    Save my Warlord

    For me, the key to enjoying playing my taclord in combat has been to play up the Leader aspect in character. When we're in a fight, I am the leader, shouting orders to my comrades independent of any actions I grant through powers. I set out our tactics before and during a fight. They don't...
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    D&D 4E (4E) Swordbond Travel Times

    It hasn't come up at all in my campaign because no one is playing a swordmage, but I intend to make one the next time I create a new character so I was curious about how this feature worked. Personally I can see all kinds of uses for this ability. In addition to the ideas above (disarmed...
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    D&D 4E (4E) Swordbond Travel Times

    For the Swordmage class feature where you can call your sword to your hand, there doesn't seem to be any mention of how quickly the sword travels. Does it teleport instantly to your hand, or does it have to cover the distance between? I am especially curious about this as it relates to the...
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    Romance in RPGs

    Being the aforementioned, I figure I should chime in with my two cents here. I have to agree with Dona that the (ultimately tragic) romance subplot we played through was probably the most rewarding role-playing experience I have had in 14+ years of gaming. It's only within the last few years...
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    Folding boats, pirate ships and how to make them fly

    Oddly enough, in our last campaign, one of our PC's, who wanted to become a pirate, got a folding boat and had it enchanted to fly. Basically, it had the "levitate and use the sails" design suggested above. Not only was it a great mode of transportation for the party, it sparked a revolution...
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