You do add your Strength Mod to the Damage. On page 145 of the core book under damage. Under strength modifier near the bottom of the damage section it talks about light weapons. It is actually referring to page 120 under Weapon Sizes where there it talks about light weapons. Light weapons...
I don't think you get the third option if you take the starting equipment from your class and back ground. You only get one or the other.
I like the idea of starting gold in some settings and giving the players what they need in others. Like L5R kind of mixes it as well. You get some...
Oh well! I'll probably butcher the intro as I only know 3rd edition and it's been quite sometime. It is 2060 and some time before there is a wave of births resulting in "brith defects" (elves, orcs, dwarfs, and the like), progressing from there people have started exhibiting magical abilities...
You mean like pinnacle entertainment's Weird Wars Rome for savage worlds: http://www.drivethrurpg.com/product/119321/Weird-Wars-Rome?term=weird+wars+rome