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thefutilist's latest activity
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Good list! For these two, I think maybe Over the Edge (1992) is the modern beginning. A bit later, Maelstrom Storytelling (1998, from...
Oct 11, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well you need to understand what the constituent parts are doing to use them well but more fundamentally the text can't give you an...
Oct 10, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
A few things: What I've found as a player and GM in a game like Apocalypse World (or more trad games generally), is that changing...
Oct 10, 2025
T
thefutilist
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm so so so tired of people on the internet parroting about how you shouldn't prepare absolutely anything in AW. That's not supported...
Oct 10, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
None of that really talks to my central issue. My issue was that introducing backstory on failure interferes with prep so why bother...
Oct 10, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
So what I mean when I say high improv is that the resolution mechanics can introduce characters and retcon motivations and...
Oct 9, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
An addendum to the above post: upthread someone talked about sim vs "gamism" in the context of classic Gygaxian D&D. For the game to...
Oct 9, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
For me, "play to find out what happens" - if it is to be meaningful - has to include the GM. So I see any notion of the GM having a...
Oct 9, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
My view of sim play is mixed. I think the idea of relying on mechanics to specify outcomes of declared actions, by...
Oct 9, 2025
T
thefutilist
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't follow you here. :P There certainly are a few ways to slice 'play to find out", but several of the posts her are just wrong...
Oct 9, 2025
T
thefutilist
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A lot of it is a reaction to bad nineties adventure paths. There has always been a tendency for adventure paths to be read more than...
Oct 9, 2025
T
thefutilist
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't disagree with you about the PbtA mechanics, nor do I believe that the GM can make up whatever they want is a mechanic (and I...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
@soviet basically the above. Although my interpretation of, Apocalypse World at least, is that it's far more 'vanilla narrativist' than...
Oct 8, 2025
T
thefutilist
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this is too proscriptive and would seem to suggest that narrativist play isn't possible outside of games specifically built for...
Oct 8, 2025
T
thefutilist
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
shrug If you say so. I've discussed this before, and in other contexts, so it's not worth arguing about. I think people misunderstand...
Oct 8, 2025
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