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thefutilist's latest activity
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah it’s more an illustration than something I’d recommend. You can just take a resolution system and as long as you’re playing to find...
Jan 23, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm not sure what you mean by "what player choices or actions are curtailed?" I mean, the most straightforward answer is none. But...
Jan 23, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
At minimum you need: Some kind of organisational question which we’re answering The principle that you are actually playing to find...
Jan 23, 2026
T
thefutilist
reacted to
gorice's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things...
Jan 22, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Slugblaster is a good example of a game that creates story but where the player doesn’t create story. Not in any meaningful way, they...
Jan 22, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah it’s a story to me. I’m making character choices based on what they would do but it’s through the prism of value rather than...
Jan 22, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
@thefutilist Your post just upthread, about AW procedures, made me think about an episode of Torchbearer 2e GMing this weekend, when...
Jan 20, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This conversation inspired me to go back to AW and formalise and tighten up what I’d do. My word is it complicated. The way threats are...
Jan 20, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Here's a brief episode of RPG play: My PC arrived at the dungeon entrance, and went down the stairs. There were two Orc guards waiting...
Jan 20, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The agenda and principles are hard, in so much as they do tell you how to generate fiction. They’re soft in that they can be replaced...
Jan 19, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If/when I need to think about it more formally I consider all characters as a priority stack. So it would look something like. Jim...
Jan 18, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Our last conversation about this was interesting. It got me thinking the constraints + authenticity are really the important part in...
Jan 18, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
IAWA acts as training wheels in that regard I think. Apocalypse world gets more complex with it though and is like the advanced version...
Jan 18, 2026
T
thefutilist
replied to the thread
When Player Driven Adventures Don't Pan Out
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it's a really pithy way to point to the difference. I like it.
Jan 18, 2026
T
thefutilist
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Ok, we did this for 700+ pages in that Sandbox thread last year. This is why I've been trying to say there's different styles of...
Jan 18, 2026
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