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thefutilist's latest activity
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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The GM needs to frame the player into decisions that are consequential for the mechanics. I’m bad at explaining how to do this because...
Jan 28, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Here’s where I’m at. One: Creating fiction in response to each other is trivial. The player does something and the GM makes up...
Jan 28, 2026
T
thefutilist
replied to the thread
Generative resolution
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Yeah you’ve nailed it. The simple way to put it is that generative resolution is used for plot heavy games that proceed through twists...
Jan 27, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Generative resolution
with
Like
.
To an extent, yes. That's why I've given examples from a few different systems. There does seem to be a significant dissensus, though...
Jan 27, 2026
T
thefutilist
replied to the thread
Generative resolution
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This is interesting. In Sorcerer I’d frame it as a humanity test and the roll over gives you extra dice to put toward conflicts with...
Jan 26, 2026
T
thefutilist
replied to the thread
Generative resolution
.
That was me adding flourish. As a GM I'm throwing it back to the player because I assume he's going to kill the guard. he would be in...
Jan 26, 2026
T
thefutilist
replied to the thread
Generative resolution
.
Really on point post. The snipped bit is interesting because the origin of this discussion was me and @pemerton discussing Apocalypse...
Jan 26, 2026
T
thefutilist
reacted to
zakael19's post
in the thread
Generative resolution
with
Like
.
Yeah, actually this split between generative and position resolution is perhaps pretty distinct to the change between the core Blades in...
Jan 26, 2026
T
thefutilist
replied to the thread
Generative resolution
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It’s really hard to create parity amongst different situations with different resolution mechanics and so I think the following is...
Jan 26, 2026
T
thefutilist
replied to the thread
Generative resolution
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Yes but let me break it down further. If making a move on a miss means introducing a problem we could, very broadly, put the generation...
Jan 26, 2026
T
thefutilist
replied to the thread
Generative resolution
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I want to rewind a bit. My issues with generative resolution are: One: Structural. How the generation of content relates to the...
Jan 25, 2026
T
thefutilist
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Under your definition most of the time playing roleplaying games is not actually playing roleplaying games. To me that is blatantly...
Jan 24, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A further complication: a lot of RPG rulebooks don't really spell all of this out in detail. They leave it as an exercise for the...
Jan 24, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
A great many people have difficulty switching between different systems of resolution. For instance: You want to escape the guards and...
Jan 24, 2026
T
thefutilist
reacted to
Breaking Star Games's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah, its interesting that I'd probably prefer a game with more emphasis on fixed beats like you see in a Firebrands Framework game...
Jan 23, 2026
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