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thefutilist's latest activity
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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It’s where author decision meta-mechanics can get tricky. Does the game assume that you the player wants their character to succeed...
Feb 5, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
This is both dependant upon the game and who you ask. I disagree with a lot of the other narrativist inclined types here because I do...
Feb 5, 2026
T
thefutilist
replied to the thread
Generative resolution
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Here’s an example of act taken from one of my actual games. The Driver (pc) is trying to stop the Daughter (npc) of the Gunlugger (pc)...
Feb 5, 2026
T
thefutilist
replied to the thread
Generative resolution
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Some notes for later: The 2E version. Keeler the gunlugger’s taken off her shoes and she’s sneaking into Dremmer’s camp, armed as they...
Feb 5, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
We get into this a bit in the generative resolution thread. I dislike the narr/sim framing though. From where I stand AD&D is closer to...
Feb 4, 2026
T
thefutilist
replied to the thread
Generative resolution
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I think we play rather differently. I find scale is determined in the orchestration phase you alluded to. I can see my players saying...
Feb 4, 2026
T
thefutilist
replied to the thread
Generative resolution
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@pemerton Here’s something from Apocalypse World first edition. Keeler the gunlugger’s taken off her shoes and she’s sneaking into...
Feb 4, 2026
T
thefutilist
replied to the thread
Generative resolution
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I’m the exact opposite. The reason to play Apocalypse World is because you can use multiple threats (within a conflict arena). To give...
Feb 3, 2026
T
thefutilist
replied to the thread
Generative resolution
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I would frame it as avoiding the negative consequence (the fire) rather than not getting your intent. Unless your intent is exactly the...
Feb 3, 2026
T
thefutilist
reacted to
Fenris-77's post
in the thread
Generative resolution
with
Like
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Part of the deal here is what I'll call proffers. The player says I want to do X with the intent of Y. The GM responds with some framing...
Feb 3, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Building on what @Campbell has said, and also what I posted upthread: if the principal focus of play - as far as story/theme is...
Feb 3, 2026
T
thefutilist
replied to the thread
Generative resolution
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So talking specifically about Apocalypse World as I would run it. The problem with John’s explanation is that the set up and follow...
Feb 3, 2026
T
thefutilist
replied to the thread
Generative resolution
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I went and thought about it for a bit, especially in the context of more low-myth systems, and there were complicating factors (I don’t...
Feb 1, 2026
T
thefutilist
reacted to
RenleyRenfield's post
in the thread
Generative resolution
with
Like
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I think, maybe dunno yet, the mistake is is the initial assumption that any of this is discreate or that there is a model at all...
Jan 29, 2026
T
thefutilist
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Haha
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How I feel looking at anything Luke Crane had a hand in.
Jan 28, 2026
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