I’m about 50/50, but it also largely depends on the game system I’m running and the players I’m running it for. Some I play with like tightly plotted stories, and others like lots of ad-libbed role play, and yet another group enjoys ol’ fashioned dungeon crawls. I’m happy doing any of these.
The Marshal/Warlord feels like the biggest missing role from the line-up (my group ended up using the A5e version which served quite nicely).
Myself and some of my other players really loved the 4e swordmage and their highly mobile brand of ‘tanking’, but I don’t see this current dev team...
Oh I forgot 13th Age:
There was a lot I liked, and I only played 1e, but I didn’t like how some classes had randomly-activated abilities and others did not (I generally don’t like abilities that only activated from a random roll). I also really bounced off how damage scaled up. I prefer 5e to...
Here’s the spinoffs and adjacent I own and have played and my take…
TotV: if you’re looking for 2014 style D&D with some new tricks and cleaned up classes, Tales of the Valiant is a good choice. I see it as a sort of parallel evolution of 5e 2024, where different choices were made. It’s also...
Yes I played it in the day, and while I still go back and read some of the materials and even adapt some of the old adventures, I’ve never played it since. AD&D 1e was like being on the frontier in the Wild West; it was new, it was a little forbidden (at least by some Moms), and paradoxically...
I know no group I ever played with back in the day played it RAW; there were some who definitely tried, but each table I gamed with did things their own way and I did things my way, and we all just grew to accept that.
Late stage 1e I had a notebook (that was practically its own source book)...
Since I wanted a second set of the cards, I decided to just get another Core set since it’s more economical. Then I’ll have a second book I can loan out or pass around the table.
I was initially excited to back this, but that price point for all 9 packs really gave me pause. I feel like I would be better off buying more core sets and giving the extra books to my players.
The individual boxes aren’t bad as a price point, considering you get the rules pdf with it, but...
My understanding of Lancer is you are space robot pilots battling alien Kaiju. Kind of in the vein of Voltron, maybe with a dash of Pacific Rim? But I haven’t played it myself.
I’ve read the combat is very 4e inspired, but the non-mecha parts are a pretty straight forward d20+mod to make...
Have you checked out Daggerheart? I seem to recall from your past posts that you had some 4e fans in the group, but that it was too much work for you and some of the other players. For me, Daggerheart gives me the dynamic combat thrills I liked from 4e but with a fraction of the game complexity...
There’s a game from the 90’s called Waste World which was kind of marketed as Post-Apoc meets 40k. (Not that it sounds like you’re looking for that, but someone out there might find it interesting).