I am going to launch a new campaign later this year and will be going with 5.5E. It seems like the biggest changes are quality of life improvements in the weaker classes and subclasses. Which is a good thing.
My players dig zero to hero progression. They seemingly always want to start at 1st level. We tend to play to Tier 3 or Tier 4. So they're long campaigns.
For my next campaign, I'm going to house rule that at 1st level they add their CON to starting hit points (not CON mod) and then do not add...
Dragon Heist was 5 levels and more expensive than Deadfall. By comparison, this is a deal.
Also, a 7-12 adventure would be a year of play for most groups.
That was the level range of Red Hand of Doom. Was that an adventure that shortchanged anyone?
I'm breaking it down thusly:
Ravenloft = Setting book
Arcana Unleashed = Rules expansion
Deadfall = Adventure
My point is that the adventure is paired with the rules expansion and I expect that to be WotC's new approach for the next several years.
Deadfall is the next big adventure.
I'm not claiming it will be the only adventure this year, or even the biggest adventure.
But I am confident it is the new format for adventures for 5.5E.
And guess what? It's basically the same as 5E. Because the 5E adventures were actually adventure +...
Now that we know what's coming in 2026, I feel the urge to muse on what it tells us about the product strategy...
Expansions and Adventures.This year, the expansion and adventure are a pair. Magical rules expansion with player options plus a magic-themed campaign. They even share a title. In...
There's plenty to unpack here.
First, I like what Treantmonk is doing. I mean, I just like Treantmonk overall and believe he's a boon to the community. I view his changes as mostly quality of life improvements. He's not reinventing anything from the ground up. That's a perfectly valid approach...
I agree with everything you said. However, that's what I liked about these books! The mashup of campaign setting and adventure path was smart from both a business and creative perspective. To me, at least. I tend to habitually pull apart adventures and put them back together, even if they're...
Have you checked out Knave? It's an inspiration for Crows. Knave has no classes. No skills. No feats. Not even species. Nothing but attributes. Attributes and gear. So all character growth is through gear. That creates a motivation to go adventuring that's heightened even more than the default...