This is basically what I do in every campaign and system. I watch to see which characters are dominant and which are not. The ones that are struggling get magic items to bring them up to parity. The other characters...don't.
My biggest (?) critique of 5E is 1) full casters have too many spells and 2) too much overlap in their spell lists. Another way of phrasing this is that spellcasting takes up so much of their power budget that they all feel the same. So I really like the idea of 3/4 casters. Which is...
Circle of the Sea is a cool subclass, but should have been called Circle of the Storm. It's a good mechanical fit for a "Thor" or "Storm" inspired character.
I'm not sure where this variant rule came from, but I think I saw it here on EN World. I tweaked it slightly. I'm going to use it for my next 5E campaign starting in just a few months. I like that it allows characters to act at zero hit points, but at a cost.
When you drop to zero hit points...
61 sessions into my 13th Age campaign. Eyes of the Stone Thief expanded to cover all 10 levels. Five player characters who were 6th level for most of the events below but just reached 7th level.
Since I last posted, the characters:
Traversed the Labyrinth of Darkness, which had the warped...
...I do not. But that sounds like a cool product I would buy on sight!
For starter towns, I think Paizo does this very well. They have a number of iconic starter towns in their adventure paths. There's a book called "Sandpoint: Light of the Lost Coast" which IMHO is the best "starter town" from...
I am going to launch a new campaign later this year and will be going with 5.5E. It seems like the biggest changes are quality of life improvements in the weaker classes and subclasses. Which is a good thing.
My players dig zero to hero progression. They seemingly always want to start at 1st level. We tend to play to Tier 3 or Tier 4. So they're long campaigns.
For my next campaign, I'm going to house rule that at 1st level they add their CON to starting hit points (not CON mod) and then do not add...
Dragon Heist was 5 levels and more expensive than Deadfall. By comparison, this is a deal.
Also, a 7-12 adventure would be a year of play for most groups.
That was the level range of Red Hand of Doom. Was that an adventure that shortchanged anyone?
I'm breaking it down thusly:
Ravenloft = Setting book
Arcana Unleashed = Rules expansion
Deadfall = Adventure
My point is that the adventure is paired with the rules expansion and I expect that to be WotC's new approach for the next several years.
Deadfall is the next big adventure.
I'm not claiming it will be the only adventure this year, or even the biggest adventure.
But I am confident it is the new format for adventures for 5.5E.
And guess what? It's basically the same as 5E. Because the 5E adventures were actually adventure +...
Now that we know what's coming in 2026, I feel the urge to muse on what it tells us about the product strategy...
Expansions and Adventures.This year, the expansion and adventure are a pair. Magical rules expansion with player options plus a magic-themed campaign. They even share a title. In...