I'm not sure how to say this respectfully, but I find the original question to be absurd. These are the longest Forgotten Realms campaign setting books(s) in over 20 years. Production values are amazing. They are the big Christmastime release. It's just obvious that a lot of effort was put into...
Over the last two years I've got to play two of my bucket list campaigns for D&D(ish):
The Banewarrens. Played it using Shadow of the Demon Lord rules and it worked great.
Eyes of the Stone Thief. Playing it in 13th Age and should wrap up next year.
My wish list for the future:
Great...
Tough question.
Maybe...
Year Zero Engine for a gritty resource and attrition style campaign.
Cortex for a more narrative approach.
For the record, I like 13th Age. And Shadow the Demon Lord/Weird Wizard. So those would be my two F20 choices depending on how heroic vs gritty you want to go.
So funny. My books arrived in the mail (checks watch) two hours ago and I just read that section.
My reaction was slightly different, but I did want to come here to post about it.
Essentially, the book says, "Epic destinies are cool. You should make up something." Total missed opportunity...
I've run a 5E campaign from 1st to 20th level with 7 epic boons. Basically, 27th level. It lasted 122 sessions and had 5 player characters.
I have also run two campaigns from 1st to 13th level. Both had 3 player characters.
There's a few things I learned.
First, the game works really well...
Yeah, that's why I want mounted combat to be its own subclass. So you can opt into those mechanics when they fit your campaign...and opt out if mounts are not a good fit for your campaign.
Totally agree that Drunken Monk and Oathbreaker are two concepts smashed into one.
I'll go one further and say Cavalier and Storm Herald are a thematic mess, too.
Cavalier is a combination of defender mechanics and mounted combat mechanics. I would really prefer to have these split in two. I...
Very practical breakdown, Mike. Keen to hear your thoughts in more detail!
This is an unpopular opinion, but I don't think the 3E FRCS is all that great. It's a lot of: "This place has a powerful wizard. And a forest. In the forest are ogres and trolls." Wash, rinse, repeat. It may be...
I have one player who used it in a previous campaign and I am pretty sure I'll ban it from future campaigns...along with Rope Trick. Just leads to some dumb play that isn't fun and breaks my sense of immersion.
Okay, that's not exactly what @mearls said. But here's an excerpt from the latest post on his Patreon.
Legendary resistance is a cheap hack, jammed into 5e because we didn't have a better solution to the broken control spells that we had to include in the game for tradition's sake.
How's that...
According to Jeremy Crawford, that's exactly what people wanted. Their survey results said players didn't want to learn a new mechanic unique to a class. He said this in one of the Unearthed Arcana videos on YouTube I don't know how many years ago.