I ran 30 sessions of 13th Age. Eyes of the Stone Thief. Expect to finish it in the first half of next year. Also started prepping for my next campaign, which will be a D&D 2024 campaign set in the Dalelands.
This is an example of a Dyson Logos map I like. As always, it's lovely. But this one has enough big rooms that I could run a couple set piece battles. That's what I'm missing from most maps.
D&D 5E. Why? I know it well and I have a plethora of material.
If character generation was an issue and I wanted to keep it simple and fast...Shadowdark.
I could be wrong. I was just speculating wildly. But putting on my executive hat, the big opportunity for Hasbro isn't generating new IP, it's exploiting IP which has a built in fan base, like Magic and D&D. Who would you rather have developing BG4, random Game Studio X, or the lead designer of...
@Whizbang Dustyboots each product line has a BEGINNER GAME box set that you can grab off Amazon for $40. Each box comes with 5 or 6 pregens, maps and tokens, a short rulebook, and an adventure that will last 2 or 3 sessions. The EoE adventure is generally considered the best and FoD the worst...
I kickstarted both of the 2E books. They are a definite step up in quality. I am about 55 sessions into what will probably be a 75 session 1E 13th Age campaign. I like the system but don't love it. I think my players would have benefited from the 2E books, which do a great job of presenting the...
Agreed. I am struggling to find the sweet spot. I want post-apocalyptic ruincrawling with mutant flora and fauna, psychic powers, homicidal robots, death rays, etc. But I want it presented in a way that seems realistic. And I don't want it too far in the future -- I want the ruins to be...
A couple years ago I played a 9 month campaign of Twilight: 2000 (the current edition from Free League). Had a lot of fun. Really like the system, which somehow manages to be relatively rules light while modeling a gritty vibe where inventory and base management matter. Quite the unicorn. I...
...yeah. Something here doesn't add up. When you create a new game IP from scratch you presumably want to sequel it. So why bail just as the first game is coming out? Typically it's because there's something happening at the corporate level you can't stomach.
I've worked in the video game industry for almost 20 years. I have no idea what's going on here. But it's safe to assume the press release is not telling the full story. Here is one possibility:
Ohlen has a CRPG pedigree and a clear love for D&D. I wouldn't be surprised if an exec at WotC...