I've now played Session 2 and Session 3 with my son (age 6) and daughter (age 9). He's playing a dwarf rogue, she's an elf cleric.
Session 2 was a lot of shopping. (Who knew they were Critical Role fans!?!) I also ran the quest to recover the sheep from the barn, which took them through most of...
Just a guess, but I probably prep for 1 hour for every 2 hours of play. But it's not consistent. I might go for weeks with minimal prep. But that's because I spent hours and hours prepping the campaign before the first session.
I think the argument being made is that 8 medium encounters per long rest (the 5E "adventuring day") is a natural fit for dungeon exploration and may have even been designed with that in mind.
I'm not sure how to say this respectfully, but I find the original question to be absurd. These are the longest Forgotten Realms campaign setting books(s) in over 20 years. Production values are amazing. They are the big Christmastime release. It's just obvious that a lot of effort was put into...
Over the last two years I've got to play two of my bucket list campaigns for D&D(ish):
The Banewarrens. Played it using Shadow of the Demon Lord rules and it worked great.
Eyes of the Stone Thief. Playing it in 13th Age and should wrap up next year.
My wish list for the future:
Great...
Tough question.
Maybe...
Year Zero Engine for a gritty resource and attrition style campaign.
Cortex for a more narrative approach.
For the record, I like 13th Age. And Shadow the Demon Lord/Weird Wizard. So those would be my two F20 choices depending on how heroic vs gritty you want to go.
So funny. My books arrived in the mail (checks watch) two hours ago and I just read that section.
My reaction was slightly different, but I did want to come here to post about it.
Essentially, the book says, "Epic destinies are cool. You should make up something." Total missed opportunity...
I've run a 5E campaign from 1st to 20th level with 7 epic boons. Basically, 27th level. It lasted 122 sessions and had 5 player characters.
I have also run two campaigns from 1st to 13th level. Both had 3 player characters.
There's a few things I learned.
First, the game works really well...
Yeah, that's why I want mounted combat to be its own subclass. So you can opt into those mechanics when they fit your campaign...and opt out if mounts are not a good fit for your campaign.
Totally agree that Drunken Monk and Oathbreaker are two concepts smashed into one.
I'll go one further and say Cavalier and Storm Herald are a thematic mess, too.
Cavalier is a combination of defender mechanics and mounted combat mechanics. I would really prefer to have these split in two. I...
Very practical breakdown, Mike. Keen to hear your thoughts in more detail!
This is an unpopular opinion, but I don't think the 3E FRCS is all that great. It's a lot of: "This place has a powerful wizard. And a forest. In the forest are ogres and trolls." Wash, rinse, repeat. It may be...