You might want to look at Mike Mearls' Project Moldvay. It's a simplified version of 5E. Not as simple as Shadowdark, perhaps closer to B/X. And it's not a throwback nostalgia game.The vibes are modern. I'm not sure how soon Mearls will crowdfund it (probably later this year) but it's playable...
Session 8: They finished Cavern J but have not yet recovered the treasure in the hidden sarcophagus room. We'll use that as the strong start for our next session.
I guess I forgot to post about session 6. My son (age 6) and daughter (age 9) finished Cave D by defeating the mimic. Super fun monster for kids. Then they returned to the Keep for shopping and socializing.
More importantly, they reached level 2. They were happy to get more hit points and spell...
At the request of @Whizbang Dustyboots I’ve started this thread to explain what’s unique about 13th Age and Shadow of the Weird Wizard/Demon Lord.
I’ve played a 50 session campaign of SotDL and am nearly finished with a 70 session campaign of 13th Age. So I have things to say about both...
Welcome to the suck.
I ran a 122 session 5E 2014 campaign that ended with 20th level characters with 7 epic boons. It was a bit much.
At high levels, the game doesn't break. But the characters have so many resources that combat takes longer to arbitrate at the same time it takes more enemies...
This is advice I posted in a similar thread a while back...
Storm King's Thunder can be a great adventure, with some work.
I ran a 1-20 level campaign that mashed up Lost Mine of Phandelver, Tyranny of Dragons, and Storm King's Thunder. Sort of. I changed just about everything. But those...