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Theory of Games's latest activity
Theory of Games
replied to the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
.
I mean all this class would have is the Luck points. It's perfect for the casual gamer who isn't interested in learning D&D. They just...
May 14, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
.
Nope. Luke has "The Force" which = his luck dice. How does he make the shot that explodes the Death Star? Luck/The Force. When he jumps...
May 14, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
5e 2024 Skills
.
Alright. I'm ready for the "What Should 6e Look Like?" thread (y)
May 14, 2025
Theory of Games
replied to the thread
Dungeon Crawl Classics Erol Otus cover.
.
Erol Otus is literally the patron saint of D&D art. So amazing. 99% of his art is epic myth.
May 14, 2025
Theory of Games
replied to the thread
D&D General
Would You Play High Level (12-15);Wiith Pre Generated Characters? Mostly 5.0/5.5 but theoretically any edition.
.
Playing video games is insulting?
May 14, 2025
Theory of Games
reacted to
Micah Sweet's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
If not, that needs to happen!
May 14, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
.
No, it's big. Look at DCC or even Shadowdark. The PCs are puny but not completely useless. The key is how you market The Everyman: you...
May 14, 2025
Theory of Games
replied to the thread
I’m playing Pendragon!
.
Cool character sheet! I never really understood Pendragon though.
May 14, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Should skills for a campaign based on the 1800s be different from standard D&D
.
Nope. The current list of skills easily port over (y)
May 14, 2025
Theory of Games
reacted to
Lanefan's post
in the thread
How do you handle gems as a GM?
with
Like
.
"You find three gems that look worthwhile" or similar is what they'll get while in the field unless they take time to do some...
May 14, 2025
Theory of Games
reacted to
Atomoctba's post
in the thread
How do you handle gems as a GM?
with
Like
.
I almost use the "one onyx and two opals" approach, but with a caveat. "You find a black gem and two multicolored gems" (makes a secret...
May 14, 2025
Theory of Games
reacted to
payn's post
in the thread
D&D 5E (2024)
Is it possible to balance the six abilities?
with
Haha
.
There are so many leaps to conclusions here it’s hard to keep count.
May 14, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Should a general Adventurer class be created to represent the Everyman?
.
You make the point: players want capable - even hyper-capable - PCs. Exceptions noted, most D&D players don't want to play 0-Level Joe...
May 14, 2025
Theory of Games
reacted to
Mannahnin's post
in the thread
How do you handle gems as a GM?
with
Like
.
I basically do this. Except I rarely impose a difference between the worth and what the PCs can sell it for. Functionally those are...
May 14, 2025
Theory of Games
reacted to
Koloth's post
in the thread
How do you handle gems as a GM?
with
Like
.
When they find them, "3 gem stones". If they spend time identifying/appraising then assuming success, the full description. Probably...
May 14, 2025
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