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Theory of Games's latest activity
Theory of Games
reacted to
talien's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
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Yeah this is a tough one, because the expectations of "success" are built in at low levels (you fight stuff and hopefully win), and...
Jul 1, 2025
Theory of Games
reacted to
Stormonu's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Love
.
It's harder these days to get players to wrap their heads around the idea that an encounter might be over their heads, and that running...
Jul 1, 2025
Theory of Games
reacted to
GMMichael's post
in the thread
AD&D 1E
Atheist cleric situation...
with
Haha
.
Nice take. I was thinking that worshiping the universe meant that its creator delivered one's powers, but I like this too. So, scrolls...
Jul 1, 2025
Theory of Games
reacted to
Umbran's post
in the thread
Winning and losing in RPGs...
with
Like
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I actually feel that it works in both directions, win and loss, and that's actually important. Specifically, if your GM is one of...
Jun 30, 2025
Theory of Games
reacted to
Mannahnin's post
in the thread
Optimization and optimizers...
with
Like
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TBF if you're going to have a long ongoing campaign you're still going to have to win the large majority of fights you get into. The...
Jun 30, 2025
Theory of Games
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
with
Like
.
I actually think roguelikes are a better comparison here than you credit, it's just the player avatar is the party, not any individual...
Jun 30, 2025
Theory of Games
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
The idea of winning/losing at TRPGs lines up pretty well with my experience of co-op board games--which are the only ones we play at my...
Jun 30, 2025
Theory of Games
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
Indeed. There's nothing about "winning" or "losing" at TRPGs that inherently means "play ends." That seems to be one of the areas of...
Jun 30, 2025
Theory of Games
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
This is the crux of where people are seeing things differently. To the extent that the player playing well (and yes, "the player playing...
Jun 30, 2025
Theory of Games
reacted to
prabe's post
in the thread
Optimization and optimizers...
with
Like
.
Maybe. I can see an argument that either you're thinking about it or you aren't, though it might not be your top priority and/or you...
Jun 30, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
Optimization and optimizers...
with
Like
.
An easy line to use when you get to define "reality".
Jun 30, 2025
Theory of Games
reacted to
prabe's post
in the thread
Optimization and optimizers...
with
Like
.
The only quibble I'd have, here--and it's a minor quibble, I'm not looking for an argument--is that I think the distinction is the...
Jun 30, 2025
Theory of Games
reacted to
Bae'zel's post
in the thread
Optimization and optimizers...
with
Like
.
Ideallly game designers would always make a point of playtesting their games at different "tiers" of PC power. Especially their higher...
Jun 30, 2025
Theory of Games
reacted to
DragonLancer's post
in the thread
Optimization and optimizers...
with
Love
.
Until the Daggerheart playtest last year, the idea of a session zero never even existed to my group. People would chat on our FB...
Jun 30, 2025
Theory of Games
reacted to
soviet's post
in the thread
Optimization and optimizers...
with
Like
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Rubbish
Jun 30, 2025
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