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Theory of Games's latest activity
Theory of Games
reacted to
aiouh's post
in the thread
Optimization and optimizers...
with
Love
.
If optimizing wasn't encouraged behavior by default the game shouldn't make optimizing good. Case in point: Swords & Wizardry Complete...
Jul 1, 2025
Theory of Games
reacted to
MGibster's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
I'd certainly agree the direct, honest communication at the beginning of the campaign is the way to go. When I ran Delta Green years...
Jul 1, 2025
Theory of Games
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
I run open-ended games, myself, though I don't self-describe them as "sandboxes," and the players explicitly set goals, and at least...
Jul 1, 2025
Theory of Games
reacted to
overgeeked's post
in the thread
Winning and losing in RPGs...
with
Haha
.
I mostly run open-world sandboxes. Play lives and dies with player and PC goals. But at no point have my players told me they lost the...
Jul 1, 2025
Theory of Games
reacted to
MGibster's post
in the thread
Winning and losing in RPGs...
with
Haha
.
Monopoly is a lot like thermonuclear war in that the only way to win is not to play at all.
Jul 1, 2025
Theory of Games
reacted to
Micah Sweet's post
in the thread
Winning and losing in RPGs...
with
Like
.
It's a matter of degree. Being sad about losing a character is one thing. Being so worried about it that you feel it can't happen in the...
Jul 1, 2025
Theory of Games
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
with
Like
.
Yeah, loss conditions tend to be things like "the demon is summoned," "the capital falls," "our political rival is elected," and the...
Jul 1, 2025
Theory of Games
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
As I said, in the post immediately before yours, I think the players being able to decide on their goals is one of the primary...
Jul 1, 2025
Theory of Games
reacted to
Umbran's post
in the thread
Winning and losing in RPGs...
with
Like
.
No it does not. Or, have you never lost playing solitaire?
Jul 1, 2025
Theory of Games
reacted to
Golden Bee's post
in the thread
Winning and losing in RPGs...
with
Like
.
You can lose in a tournament module. (You can, I won't.)
Jul 1, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Sad
.
Well, the problem there is that PCs aren't shabby at making a retreat impossible for opposition in a lot of games either, and a lot of...
Jul 1, 2025
Theory of Games
reacted to
DarkCrisis's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
When my group played 5E they never ran. When we played AD&D, they did. Superheroes v Heroes.
Jul 1, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Sad
.
One of the things that complicates this is a lot of games have really poor rules for handling attempts to flee. The net effect of that...
Jul 1, 2025
Theory of Games
reacted to
wicked cool's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
I’m an older gamer and we used to run away in 1st/2nd edition as it was deadlier. I’m wondering at some point it became 2 easy to keep...
Jul 1, 2025
Theory of Games
reacted to
payn's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Sad
.
Giving Gods stats was a mistake. I think it set the expectation that anything can be killed. Though, occasionally I have tried to run...
Jul 1, 2025
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