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Theory of Games's latest activity
Theory of Games
reacted to
innerdude's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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If you're just talking about attack roll / to-hit only, I think SWADE's model is a really elegant balance. For HTH, skill of the...
Jul 12, 2025
Theory of Games
reacted to
LordEntrails's post
in the thread
Maps From Adventures
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Like
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A wet erase mat. Such as this one: https://www.amazon.com/Chessex-Role-Playing-Play-Mat/dp/B0015IQO2O
Jul 12, 2025
Theory of Games
reacted to
payn's post
in the thread
Maps From Adventures
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Like
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I have a chessex battlemat and use wet erase markers to draw the map out as the players discover areas. Edit: Great minds think alike.
Jul 12, 2025
Theory of Games
reacted to
GMMichael's post
in the thread
Maps From Adventures
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Like
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Words. But not too many, or the PCs won't need to explore. I use dice for quick reference on character positions.
Jul 12, 2025
Theory of Games
reacted to
TaranTheWanderer's post
in the thread
Stop Looking At Your Character Sheet
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I don’t know the adventure but why was food involved in the riddle anyways? Like, what’s the story behind it? If the dungeon was...
Jul 12, 2025
Theory of Games
reacted to
aramis erak's post
in the thread
Which RPGs best model real-world skill development?
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Like
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Since so much of experience and development is subjective, I consider them only in relation between in Char Gen and In Play. GURPS 1e⋯3e...
Jul 12, 2025
Theory of Games
reacted to
Richards's post
in the thread
Old shows that you enjoy?
with
Love
.
Shows I used to race home from grade school as a little kid to make sure I didn't miss: Ultraman Johnny Sokko and His Flying Robot...
Jul 12, 2025
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
I'll see your QP and raise you the Supernatural ;) Using models, and designing a ttrpg that accurately simulates reality, are two very...
Jul 12, 2025
Theory of Games
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
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It may be that we're all weird in our own way. I've been told by others that it is unusual that I can think from a perspective that is...
Jul 12, 2025
Theory of Games
reacted to
Bilharzia's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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Mythras does this pretty well. It continues from the RuneQuest base (it is the re-branded RuneQuest 6). In terms of PC/NPC and creature...
Jul 12, 2025
Theory of Games
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I can't speak for Celebrim. For me personally: •Suspension of disbelief is something I can get from games. That I can buy into the...
Jul 12, 2025
Theory of Games
reacted to
Jd Smith1's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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That is combat in a nutshell, especially when firearms are involved. Speaking as one who has been there. There's a reason Audie Murphy...
Jul 12, 2025
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
That's amazing. I can get that from a good book or good movie, but never with ttrpgs. I'm always thinking "What's the best move here?"...
Jul 12, 2025
Theory of Games
replied to the thread
Stop Looking At Your Character Sheet
.
Yeah but is there a rule in Deadlands that suggests PCs automatically reload their weapons? Or during Session 0, did the group discuss...
Jul 12, 2025
Theory of Games
reacted to
Ryujin's post
in the thread
Old shows that you enjoy?
with
Haha
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I remember them all, fondly. I saw TOS when it originally aired, then continued watching it in reruns. There's even a guy at work I...
Jul 11, 2025
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