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Theory of Games's latest activity
Theory of Games
replied to the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
.
Railroad 🙄 Which runs into "player agency" (another spider-web). Which slams into "linear" and "sandbox" (two hornet nests). My two...
Jul 14, 2025
Theory of Games
reacted to
aco175's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Love
.
Grognard- I mean spellcheck does not even pick it up and when I Googled it it dates back to the Napoleon era. Min/Max- Can throw in...
Jul 14, 2025
Theory of Games
reacted to
Desdichado's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Like
.
That's interesting. I hadn't thought of agency, but I probably hang out in the wrong theory discussions. I can already see, even though...
Jul 14, 2025
Theory of Games
reacted to
Sacrosanct's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Like
.
Agency. I see that tossed round all the time. Problematic. Another one I see used in just about every discussion ever. (and I'm just as...
Jul 14, 2025
Theory of Games
reacted to
payn's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Like
.
Jul 14, 2025
Theory of Games
reacted to
Tonguez's post
in the thread
D&D General
Preparing dungeons without knowing the setting or campaign
with
Like
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Are you familiar with 5-room dungeons? I lke them as a nice little tool to guide quick dungeon design. Just remember that 'room' is a...
Jul 14, 2025
Theory of Games
replied to the thread
Pathfinder 2E
Challenge and XP are overstated
.
Monsters & evil NPCs can also use good tactics along with the GM rolling well. What's important with encounter design is making sure...
Jul 14, 2025
Theory of Games
replied to the thread
D&D General
Preparing dungeons without knowing the setting or campaign
.
If you want to design an adventure with your players, seems like you should be asking them these questions (?) I'm old-school, so...
Jul 14, 2025
Theory of Games
replied to the thread
Pathfinder 2E
Challenge and XP are overstated
.
This is one of the reasons I passed on PF2e. CR was already a joke then Paizo gives the PCs more actions? I've never - since being a...
Jul 14, 2025
Theory of Games
reacted to
cranberry's post
in the thread
Pathfinder 2E
Challenge and XP are overstated
with
Like
.
That's what an encounter builder indicated. But, I agree it's way off. https://maxiride.github.io/pf2e-encounters/#/
Jul 13, 2025
Theory of Games
reacted to
payn's post
in the thread
Pathfinder 2E
Challenge and XP are overstated
with
Like
.
4th level monster is that a moderate challenge? I think we experienced a better challenge when solos were extreme or severe rated.
Jul 13, 2025
Theory of Games
reacted to
dragoner's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Nobody wants realistic healing though, damage can take forever to heal, or never.
Jul 13, 2025
Theory of Games
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
When I came back to the game as an adult, this is one thing that really stood out. Becoming an adventurer can make sense, because young...
Jul 13, 2025
Theory of Games
reacted to
UngainlyTitan's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Most people that play D&D and have never seen real combat, movies are often the reference point for combat. Now of the people that want...
Jul 13, 2025
Theory of Games
reacted to
Golden Bee's post
in the thread
Stop Looking At Your Character Sheet
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Like
.
Fun to see response to an article be 98% negative. Oops!
Jul 13, 2025
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