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Theory of Games's latest activity
Theory of Games
reacted to
Lidgar's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Ok, so our group has been playing 2024 D&D for about 8 or 9 months now. Have been mostly enjoying it - a fine "evolution" of the 2014...
Jul 22, 2025
Theory of Games
reacted to
overgeeked's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
I think I kind of get it thanks to a recent Sly Flourish or Questing Beast video. Gamers will optimize the fun out of the game but they...
Jul 21, 2025
Theory of Games
reacted to
Scribe's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
Honestly the hardest habit to break, is worrying about the nonsense edge case players. Get rid of that mental load, and it all gets better.
Jul 21, 2025
Theory of Games
reacted to
Scribe's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
Sure. I'm not going to go down this path, fix, implies broken. It's a poor word choice. Change, modify, update, alter. Either way...
Jul 21, 2025
Theory of Games
reacted to
Scribe's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
A personal problem, is not a problem with the game itself though. Thats a subjective issue, not an objective one.
Jul 21, 2025
Theory of Games
reacted to
Ralif Redhammer's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
Exactly! If you want to write an RPG, write an RPG. I dunno, I think there's a line between someone creating an RPG and someone...
Jul 21, 2025
Theory of Games
reacted to
overgeeked's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Like
.
I feel you. But that's literally the entire hobby. Every single RPG you've ever played is "some person's glorified homebrew" or "some...
Jul 21, 2025
Theory of Games
reacted to
Ralif Redhammer's post
in the thread
Shadowdark
Shadowdark General Thread [+]
with
Haha
.
Any time someone talks about "fixing" a game system, I kinda tune out, because most of the time I'm about to hear some person's...
Jul 21, 2025
Theory of Games
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Haha
.
Cyberpunk 2020 used a couple damage saves, the stun save and the death save, that could work just fine without hit points (and wound...
Jul 21, 2025
Theory of Games
reacted to
Willie the Duck's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
There are specific decisions in the development of GURPS that contributed beyond simply being a universal system. By making each...
Jul 21, 2025
Theory of Games
reacted to
MGibster's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
You're preaching to the choir here. Even my players understood the number of skills in GURPS is simply the natural result of having a...
Jul 19, 2025
Theory of Games
reacted to
John Dallman's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Oh, they aren't. But what an "adventurer" needs varies by genre, setting and tech level. If you're playing a fantasy air force game...
Jul 19, 2025
Theory of Games
reacted to
UngainlyTitan's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I dispute that they are realistic, that they represent the underlying physics, but they do satisfy the need for a sense of realism. If...
Jul 18, 2025
Theory of Games
reacted to
Bri's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I remember a time back when I was 10 in 70's and everything was so much simpler. Lol AC just an old system and really easy if you...
Jul 18, 2025
Theory of Games
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Sad
.
If you’re mitigating the effect of realism with a meta-currency, then you’re explicitly skewing results when and where you want to in...
Jul 18, 2025
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