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Theory of Games's latest activity
Theory of Games
reacted to
Gladius Legis's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
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They're not useless at all in TotM. A longbow inflicting slow in TotM means the enemy is going to have a tougher time closing in to...
Jul 22, 2025
Theory of Games
reacted to
Gladius Legis's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I'm all in on them, warts and all. It literally takes 3 more seconds to resolve mastery effects once you get the hang of them. I do not...
Jul 22, 2025
Theory of Games
reacted to
Jefe Bergenstein's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
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Like
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YMMV, but 3 combats probably isnt enough time to judge a new subsystem. I like them, mostly. I feel there's 80% of the way there. I...
Jul 22, 2025
Theory of Games
reacted to
payn's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
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I've made accounts for both folks who simply dislike it, and folks who think it takes too much time. All im saying is it doesnt add any...
Jul 22, 2025
Theory of Games
reacted to
payn's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Sure, if you dont like it, you dont like it. Though, many complaints seem to be that it adds too much time to combat. I get that very...
Jul 22, 2025
Theory of Games
reacted to
Gorck's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I finally got around to playing with the 2024 rules last weekend. My daughter was DMing and I was playing a Barbarian and a Rogue. Our...
Jul 22, 2025
Theory of Games
reacted to
aco175's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Like a lot of rules and sub-systems, I have the players do the work. If their PC has the mastery to grant advantage next round, the...
Jul 22, 2025
Theory of Games
reacted to
Horwath's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
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Like
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yay, but.... idea is good, but as many mentioned, little under cooked. mastery should be broad ability,not chained to a single weapon...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Those spells like Synaptic Static, Slow, Moonbeam and Burning Hands have been demanding far more saves at their respective level than a...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I’ll go a step further and say that my single biggest gripe with the 5e system is the fact that actors have been reduced to bags of hp...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I’ve never understood the problem with martial’s causing saves through their actions or inflicting disadvantage, movement penalties etc...
Jul 22, 2025
Theory of Games
reacted to
SteveC's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
My question is: why would you want to play 5.5E and not use them? To me, they are the major new system that's revised, so I'm not sure...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Just for the record it doesn’t add a save to every attack. It doesn’t apply to attacks that miss It doesn’t apply to attacks that hit...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Yay. Finally makes weapons more interesting than how much damage they do. A great addition to the game.
Jul 22, 2025
Theory of Games
reacted to
payn's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Yea, I want more of this kind of thing in 5E. I totally get the nays are coming from though. I just manage to slice through crunchy...
Jul 22, 2025
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