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Theory of Games's latest activity
Theory of Games
reacted to
Micah Sweet's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
This is a great reason to keep rolling for stats over point buy. There's no shrine for the latter at my table.
Jul 22, 2025
Theory of Games
reacted to
Micah Sweet's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I think that just about everything in most games is too PC centric.
Jul 22, 2025
Theory of Games
reacted to
EzekielRaiden's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Haha
.
Because those points are 100%, absolutely, completely useless other than to permit you to swing a weapon MADE OF MAGICAL ENERGY. I...
Jul 22, 2025
Theory of Games
reacted to
Micah Sweet's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Maybe make sure your bladelock has a high enough Strength score? Why is this a problem?
Jul 22, 2025
Theory of Games
reacted to
Crimson Longinus's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Yeah, I don't believe that this is how it works. Most people are just commoners with strength 10.
Jul 22, 2025
Theory of Games
reacted to
Crimson Longinus's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I really don't not think that the strongest man in town has strength 20! 16, maybe, 14 more likely. 20 is something that only super rare...
Jul 22, 2025
Theory of Games
reacted to
Emerikol's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Haha
.
The problem with this approach is that armor or weapon requiring more than a 14 str would never arise. There just aren't enough people...
Jul 22, 2025
Theory of Games
reacted to
Crimson Longinus's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
It is super weird and also unnecessary. Just let them use them all.
Jul 22, 2025
Theory of Games
reacted to
Horwath's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I said that to make STR viable, ALL weapons and armor should have MIX STR, starting with 8 and up to 20. dagger could be N/A for STR
Jul 22, 2025
Theory of Games
reacted to
Horwath's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
how is warlock punished and no one else is? and it would give reason to NON-GWM users to have STR higher than 8. also if everything...
Jul 22, 2025
Theory of Games
reacted to
Horwath's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
and we need more of those. not only weapon mastery ALL weapons should come with a STR requirement, maybe not daggers. and ALL armor.
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
It takes 30 seconds to realize that a foe that is prone is prone? Does the player not know that already when they want to attack with...
Jul 22, 2025
Theory of Games
reacted to
Charlaquin's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I’m not the one you asked, but I run both TotM and on grid, and I find uses for slow and push in TotM. But I don’t adhere strictly to...
Jul 22, 2025
Theory of Games
reacted to
Gladius Legis's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I don't. But I can't imagine needing a grid to model such things as hampering an enemy from closing in on you or pushing an enemy away...
Jul 22, 2025
Theory of Games
reacted to
Charlaquin's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I feel exactly the same. I’m thinking of introducing a house rule where instead of gaining mastery in specific weapons, you learn...
Jul 22, 2025
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