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Theory of Games's latest activity
Theory of Games
reacted to
doctorhook's post
in the thread
Phases of Growth in Game Design
with
Like
.
Trying your hand at rules/game design feels like a rite of passage in this hobby once we start GMing. Play long enough and eventually...
Jul 22, 2025
Theory of Games
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
The 5th Generation is long overdue, especially after dealing with D&D 4e & 5e. Games that make the GM's task easier means more games...
Jul 22, 2025
Theory of Games
reacted to
Cergorach's post
in the thread
D&D 5E (2024)
Here's The Covers of BOTH of November's Forgotten Realms Books
with
Like
.
I dislike the art immensely for the covers. I did like the special edition art for Dragon Delves (something completely different from...
Jul 22, 2025
Theory of Games
reacted to
Dragonhelm's post
in the thread
D&D 5E (2024)
Here's The Covers of BOTH of November's Forgotten Realms Books
with
Like
.
The art is okay, but when I look at it, I think everyone looks a little too happy. Where's the excitement and danger?
Jul 22, 2025
Theory of Games
replied to the thread
Thundercats Are On The Move! Thundercats Are Loose! [Updated]
.
Sold. Been a TC fan since forever. Just hoping the system is fast and fun and has rules to create our own original PCs :love:
Jul 22, 2025
Theory of Games
reacted to
James Gasik's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Nor did I, I simply pointed out that's why we didn't have damage on a miss in 2014. But again, Acid Arrow also ignores all those...
Jul 22, 2025
Theory of Games
reacted to
Mallus's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Yay. I'm quite enjoying shooting foes off of ledges with a my new ranger. Sometimes it's the simple things.
Jul 22, 2025
Theory of Games
reacted to
Merlecory's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Haha
.
I've been thinking a bit more about masteries, and in particular Graze. The fact that you deal damage on a miss makes no sense. It also...
Jul 22, 2025
Theory of Games
reacted to
Distracted DM's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
That's probably worth a discussion thread in and of itself.
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
It’s a good principle. You should play your character for as long as you enjoy playing your character. The point at which you stop...
Jul 22, 2025
Theory of Games
reacted to
payn's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I liked the PF1 ranger. You could specialize from class to be a ranged, two weapon, or two handed combatant. Feats allowed you to dabble...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
By that logic why not give wizards access to all their spells? They can only cast one per round.
Jul 22, 2025
Theory of Games
reacted to
Bacon Bits's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
No, that would lead to min/maxing masteries during combat. We'd be back at the golf bag of weapons thing. It would be like letting...
Jul 22, 2025
Theory of Games
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I kinda get why being able to switch them was added into the rules. If your fighter selects short sword and longsword but then finds a...
Jul 22, 2025
Theory of Games
reacted to
Emerikol's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I've done it both ways but I admit I don't understand the hatred of rolling stats. My groups were worried about surviving not shining...
Jul 22, 2025
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