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Theory of Games's latest activity
Theory of Games
reacted to
Micah Sweet's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Well, not everything works out the way we plan. Maybe Mike feels 5e didn't do what he wanted.
Jul 23, 2025
Theory of Games
reacted to
Hussar's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Haha
.
I find the notion that 4e is not a 5th generation game somewhat baffling. @mearls' definition, as I understand it, is that 5th gen...
Jul 23, 2025
Theory of Games
reacted to
Divine2021's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Haha
.
As long as we can all agree that OSE and Shadowdark are simultaneously peak alpha.
Jul 23, 2025
Theory of Games
reacted to
bedir than's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Haha
.
TTRPGs didn't have generations or evolutions. TTRPGs instead had thematic trunks that grew branches, that were sometimes interconnected...
Jul 23, 2025
Theory of Games
reacted to
Scribe's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Yeah, all I know is there are at least a handful of people now making money off of the Shadowdark base.
Jul 23, 2025
Theory of Games
reacted to
Dannyalcatraz's post
in the thread
So you're done with D&D but still want to play D&Dish fantasy...
with
Like
.
The last D&D I played was 4Ed. And 3.5Ed was my D&D of choice, so I bought a whole bunch of 3Ed/3.5Ed clones, like Pathfinder...
Jul 23, 2025
Theory of Games
reacted to
AK81's post
in the thread
So you're done with D&D but still want to play D&Dish fantasy...
with
Like
.
I have really become interested in Pathfinder 1e lately. I started with 5e, and I like a lot about it. But there are some key things...
Jul 23, 2025
Theory of Games
reacted to
TheAlkaizer's post
in the thread
Phases of Growth in Game Design
with
Like
.
I absolutely love the OSR and its multitude of products. But that's a gripe I have. The number of "new games" that are basically exactly...
Jul 23, 2025
Theory of Games
reacted to
The Soloist's post
in the thread
Phases of Growth in Game Design
with
Like
.
Step 1) I have D&D BX verbatim with a house rule document. Never going to publish that. It would satisfy no one. Step 2) Never hear of...
Jul 23, 2025
Theory of Games
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
That's long enough to make my point ;) You can assume that, but it wasn't written that way. He was making an entirely different point...
Jul 23, 2025
Theory of Games
replied to the thread
D&D General
Weapon Mastery - Yea or Nay?
.
If this were true, it wouldn't be as popular - marketing can only buy so much. The true beauty of D&D is GM Fiat: we can make the game...
Jul 23, 2025
Theory of Games
replied to the thread
OSR
What's Your Best Drop-In Content For A Sandbox?
.
Two hours? I've been in parties that spent longer than that buying gear at the local market :ROFLMAO: How big is your "sandbox"...
Jul 23, 2025
Theory of Games
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
"Actual Play" has been a thing since at least the late 70's, long before the "5th Generation". You could argue the entirety of the OSR...
Jul 23, 2025
Theory of Games
reacted to
Cynicide's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
I've been playing since the Mentzer red box and his categories make sense to me for the most part. Some examples would have been nice...
Jul 23, 2025
Theory of Games
reacted to
Merlecory's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Yes. A stronger warrior can more quickly and easily maneuver their weapon.
Jul 22, 2025
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