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Theory of Games's latest activity
Theory of Games
reacted to
Micah Sweet's post
in the thread
So you're done with D&D but still want to play D&Dish fantasy...
with
Haha
.
Compared to whom?
Tuesday at 6:00 AM
Theory of Games
replied to the thread
D&D General
How many healing potions do you give your party?
.
Healing potions are such a crutch in D&D. Reminds me of the old Popeye cartoons where whenever he was in a jam, Popeye'd just pop a can...
Tuesday at 5:56 AM
Theory of Games
reacted to
ART!'s post
in the thread
D&D General
How many healing potions do you give your party?
with
Like
.
None. In 5E, so many classes have healing features that I simply don't bother.
Tuesday at 5:47 AM
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
With all due respect, that's not how Metacurrencies work. They're a resource that's spent to "help the character"...
Tuesday at 5:37 AM
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
IME when we see the novel's/film's protagonist endure severe injuries to win the battle, I wouldn't say - from a ttrpg perspective -...
Monday at 10:16 PM
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
The last sentence contradicts the first. And adrenaline only does so much. A ttrpg attempting to emulate combat needs rules for blood...
Monday at 10:01 PM
Theory of Games
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
Can you name a ttrpg more important to the hobby and industry?
Monday at 9:49 PM
Theory of Games
replied to the thread
Worlds of Design: In the Shadow of Tolkien
.
Bullfinch's Mythology was my gateway to ttrpgs (Basic then AD&D). People give Tolkien credit for mythological creatures he didn't...
Monday at 9:35 PM
Theory of Games
reacted to
CF07's post
in the thread
Worlds of Design: In the Shadow of Tolkien
with
Like
.
When I first got into D&D I tried to figure out how to shoehorn Tolkien into it but pretty rapidly figured out that that wasn't actually...
Monday at 9:29 PM
Theory of Games
reacted to
Mallus's post
in the thread
Worlds of Design: In the Shadow of Tolkien
with
Like
.
I discovered Tolkien before D&D. Therefore I think D&D is nothing like Tolkien, despite the presence of elves and orcs et al.
Monday at 9:28 PM
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
I've seen this complaint about "combat death spirals" for years because they incapacitate a PC leaving the player with nothing to do...
Monday at 8:32 PM
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
Depends on the system. D&D & most of its clones is 1d4 damage for daggers and a 1HD normie would never survive 10-30 stabs. Ever. Even...
Monday at 7:56 PM
Theory of Games
replied to the thread
Game Mechanics & Lore
.
I thought this recent article by Monte Cook was relevant https://montecook.substack.com/p/using-rules-to-define-genre
Monday at 6:55 PM
Theory of Games
replied to the thread
Between Diehards and Casuals is...the Fringe
.
Monday at 7:27 AM
Theory of Games
reacted to
jmartkdr2's post
in the thread
Running multiple games in parallel?
with
Like
.
Never tried it myself, but I've seen it happen. You just gotta be willing to put a lot of time into it. For myself, I find I need to...
Monday at 7:05 AM
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