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Theory of Games's latest activity
Theory of Games
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
Yup; in M&M, you also ran into some of the ways some offensive abilities interacted with Hero Points and GM Fiat. In practice after...
Aug 18, 2025
Theory of Games
replied to the thread
Check Out The Mutants & Masterminds 4E Playtest
.
Yes. On the "main" M&M site, The Atomic Think Tank, there's several members currently converting their 3e characters over to 4e using...
Aug 18, 2025
Theory of Games
reacted to
thullgrim's post
in the thread
Kickstarter: GURPS Mission X
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Like
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Essentially Wildcard skills are bundles of related skills priced more expensively than normal. They are definable for any campaign you...
Aug 18, 2025
Theory of Games
reacted to
Umbran's post
in the thread
SkyNet really is ... here?
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Like
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People can be super-optimistic about AI with anything, and that's part of the problem - the optimism is not directly linked to the...
Aug 18, 2025
Theory of Games
reacted to
dbm's post
in the thread
What makes a successful superhero game?
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This is very similar to my feelings, and why Savage Worlds Super Powers Companion is my personal favourite system. For me, it...
Aug 18, 2025
Theory of Games
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
with
Like
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Re: The Superman/Batman problem in HERO If you’re clever, there’s ways to make it work. First of all, assume both have the same...
Aug 18, 2025
Theory of Games
reacted to
dbolack's post
in the thread
What makes a successful superhero game?
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Like
.
This might feel like a lazy way out of this question... I think the most successful games communicate clearly what type of superhero...
Aug 18, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
I also should note that the question of detail and complexity can muddy this discussion; Champions is extremely detailed and definitely...
Aug 18, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
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That, of course, it absolutely is. But in the context of trying to represent the way things work in the extent superhero comics of the...
Aug 18, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
No, its really not, and repeating it doesn't make it true. If its "simulating" something its the way superpowers and such classically...
Aug 18, 2025
Theory of Games
reacted to
Elvish Lore's post
in the thread
What makes a successful superhero game?
with
Haha
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Hero came out of an era of simulationist game design and, yea, it's a physics engine, trying to simulate a version of the real world...
Aug 18, 2025
Theory of Games
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
with
Like
.
It’s a great game. Doesn’t get the love it deserves.
Aug 18, 2025
Theory of Games
replied to the thread
Modern Action RPGs
.
Hm. Ever read or tried Wushu? It's a very narrative system where players gain bonuses to an action by describing how their character...
Aug 18, 2025
Theory of Games
replied to the thread
SkyNet really is ... here?
.
I don't know. I'm sufficiently spooked. Humanity - as a group - isn't that smart, I think many of you would agree. So. We've created...
Aug 18, 2025
Theory of Games
reacted to
Deset Gled's post
in the thread
SkyNet really is ... here?
with
Like
.
Enough already. I already hate the word "trad" as much as I can feel emotion about a word. You can't make me hate it more.
Aug 18, 2025
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