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Theory of Games's latest activity
Theory of Games
replied to the thread
What makes a successful superhero game?
.
As part of MSH's combat sequence, players were allowed to make a defensive FEAT roll that could make it harder for foes to hit them. The...
Aug 20, 2025
Theory of Games
reacted to
Dannyalcatraz's post
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What makes a successful superhero game?
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To me, that’s kind of the “role-play” aspect of the superheoic genre, not really the mechanics. So the GM has to present the players...
Aug 20, 2025
Theory of Games
reacted to
chuckdee's post
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What makes a successful superhero game?
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Well, no one would say Cap, Bucky, or Black Widow aren't superheroes. But I could see running a Winter Soldier type game in Godlike/Wild...
Aug 20, 2025
Theory of Games
replied to the thread
SkyNet really is ... here?
.
Aug 20, 2025
Theory of Games
reacted to
Ahzad's post
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Modern Action RPGs
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Thanks for all the replies. It's looking like Outgunned seems to be the favorite. I've heard of it so I'll have to check it out. Wushu...
Aug 20, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
Depends on what kind of superhero tone your group's going for: Wild Talents and Champions can cover lethality a little better than most...
Aug 20, 2025
Theory of Games
reacted to
darjr's post
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What makes a successful superhero game?
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Huh? the DC Heros 40th anniversary kickstarter is still open for late pledges. FYI.
Aug 20, 2025
Theory of Games
reacted to
chuckdee's post
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What makes a successful superhero game?
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I personally didn't care. I like the idea of supers in a world where they weren't inherently protected by the fact that they were...
Aug 20, 2025
Theory of Games
reacted to
chuckdee's post
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What makes a successful superhero game?
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It doesn't have to be this way. We played a bloody street-level supers games where death was just as possible as it was in other genres...
Aug 20, 2025
Theory of Games
reacted to
Dannyalcatraz's post
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What makes a successful superhero game?
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Can confirm. I was part of a GURPS: VtM playtest, and ran a Brujah whose build involved maxing out his physical stats (Potence...
Aug 20, 2025
Theory of Games
replied to the thread
SkyNet really is ... here?
.
The danger with this tech has layers, where human corruption can make AI technology even harder to manage and if the public turns a...
Aug 20, 2025
Theory of Games
replied to the thread
Check Out The Mutants & Masterminds 4E Playtest
.
M&M's designer Steve Kenson and Line Developer Alex Thomas discuss 4e updates:
Aug 19, 2025
Theory of Games
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Umbran's post
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Modern Action RPGs
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Cypher system can do it, but cinematic action isn't its strong suit. Moreover, I don't know of a published or common hack that...
Aug 18, 2025
Theory of Games
reacted to
Umbran's post
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Modern Action RPGs
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If folks are going to bring up Wushu, then Feng Shui is also a contender.
Aug 18, 2025
Theory of Games
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Thomas Shey's post
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What makes a successful superhero game?
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There's always been a tendency with NPC writeups to just write down whatever and ignore perfectly functional build constructs that any...
Aug 18, 2025
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