My guess is that "Mages of High Sorcery" is WotC's attempt at a solve for the ongoing conundrum of "How do we fit sorcerers (and by extension, warlocks) into the 'canon' of Dragonlance?" question that's been haunting the game since 3E - in 3E, the designers tried to shoehorn wildly different...
A lot of SAGA system fans would disagree. It's an innovative, flexible narrative RPG system that could have used more playtesting, but overall it's a real shame that it didn't last longer - it was great for both fantasy roleplaying and for the Marvel Superhero game - the biggest issue was it was...
1E and 2E required the test of wizards once a magic-user/mage reached 3rd experience level; 3.5E required it once a character reached the ability to cast 3rd level spells. Since Raistlin had been the youngest ever to take the Test, at that time, and Par-Salian pretty much rushed him into it due...
Disappointed someone else beat me to sharing this - any defense that they had no intention of trademark and IP infringement just went out the window. It's like LaNasa is intentionally poking the bear to try to martyr himself with hopes of weaponizing a certain customer demographic against WotC...
DMsGuild/D&D Classics just released the "Classic Dungeons & Dragons Game" rule set, the 1994 revision of the black box. The file is currently missing the map and two of the tokens, but they've already noted it the description and have requested an updated file (however long that takes)...
"Hated with the heat of nine suns"? That's more hyperbolic than the warmly received claim.
Yes, a few of the complaints about the Stranger Things themed set are the same complaints about the 2014 Starter Set - the bare rules and limited fiddly bits, which were by design to keep the cost of the...
Jeremy Crawford is the Keynote/Storytime speaker for PAX Unplugged at the end of the month - hopefully we'll hear something then. Last year, Chris Cocks made a bunch of general announcements for Magic, other WotC games, and an Ixalan D&D adventure, so it's possible Crawford has announcements...
I ran updated Giant series from Dragon after Gardmore - the players seemed to like it. That being said, it's loaded with non-minion giants, so you may be looking at some serious combat bloat to the campaign. I eventually ended up ad hoc handwaving encounters, as long as the players approached...
Unfortunately, regardless of whether or not you are, there are a large population of gamers, though not a majority, that aren't inclusive. Members of this outspoken sub-culture are why there have been messes like Gamergate. In response to such situations, Paizo is vocalizing that they stand on...
Sorry for missing your response before I posted mine. Morrus, your concision makes up for my verbosity. Also, it's not even remotely my job to moderate, sorry for stepping on those toes!
To the rules, yes, the layout is remarkably similar to 4E D&D. Keywords are rampant, which isn't necessarily a bad thing. Single class characters are the assumption, with multi-classing as a feat system, like 4E attempted. After re-reading it exhaustively, it's definitely an improvement on 4E's...
I have absolutely no problem with more customization, as long as it's balanced enough to not require system mastery to have an effective character. Also, fast character creation and leveling are important. My observations were only that, based on how the blog presented the topics in a...
I want to be open-minded, but the entire play model and character creation system sounds like 5e: three different modes sound like the "three pillars," though they've folded interaction into their Exploration Mode, and made Downtime Mode a pillar, whereas it sits just outside of that in D&D 5e...