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Thomas Shey's latest activity
Thomas Shey
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As I thought I made clear in the OP: this thread isn't about "my game's" core mechanic. It is about core mechanics in general. It isn't...
Today at 1:15 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I meant "Which of these do I want to use? What's their strengths and weaknesses?" in the sense of "options for what I'm going to use."...
Today at 1:15 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Well, you can discuss all of those as options.
Today at 12:31 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Yes, but that particular space-opera setting is notoriously pulpy; its not every SF setting, not even every popular one (though in some...
Today at 12:30 AM
Thomas Shey
reacted to
JohnSnow's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I think "reality" is a fools errand, but I think that whatever degree of verisimilitude that the players want in their thematic play is...
Today at 12:27 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Give me an open-ended resolution system and I'll absolutely do that for you. The question you need to ask is how far down the frequency...
Today at 12:27 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
And, of course, context. When you're trying for some genres and sorts fo settings, you don't so much want a sense of realism as the...
Today at 12:21 AM
Thomas Shey
reacted to
Scott Christian's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
To be fair, it was never about realism, but rather the sense of realism. There is a huge difference between the two, and everyone's line...
Today at 12:16 AM
Thomas Shey
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
I love it when I reread a post and notice I've left the word "not" out of a sentence. Because that doesn't change the meaning at all or...
Today at 12:15 AM
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
And my reaction as always is "If I wanted to only play characters that can do what I can, I'd be LARPing." (Though that's probably even...
Yesterday at 9:58 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Well, there are those that will argue that combat works different than other skills in 95% or more of games out there. And they aren't...
Yesterday at 9:31 PM
Thomas Shey
reacted to
Cergorach's post
in the thread
The 5 'Tiers' of TTRPG Publishing
with
Like
.
According to this list: Million Dollar TTRPG Kickstarter Club 27 of 49 in the TTRPG million dollar crowdfunding club are made for...
Yesterday at 9:17 PM
Thomas Shey
replied to the thread
The 5 'Tiers' of TTRPG Publishing
.
I thought that might be the case.
Yesterday at 9:17 PM
Thomas Shey
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
My little piece of litmus paper detects serious quantities of salt.
Yesterday at 9:12 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Well, D&D suffers from skills being a latecomer into the system. Even the 3e era attempt to make skills and the combat roll look...
Yesterday at 9:08 PM
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