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Thomas Shey's latest activity
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
To a point, but not every older style game assumed an extremely tight hand on the reigns there when it comes to players introducing...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The biggest question often comes to what degree he's playing in a principaled way about what the consequences of those encounters. In...
Oct 8, 2025
Thomas Shey
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
shrug If you say so. I've discussed this before, and in other contexts, so it's not worth arguing about. I think people misunderstand...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah, but the core mechanics had some pretty severe levels of abstraction; that was even obvious to people in the 70's. When the...
Oct 8, 2025
Thomas Shey
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think he believed it- but it has to be adjusted for the time period. Given his wargaming roots, he was intimately familiar with all...
Oct 8, 2025
Thomas Shey
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think this is too proscriptive and would seem to suggest that narrativist play isn't possible outside of games specifically built for...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
While I thought the rest of this post was sound, I'll state flatly that there are moves in Monster of the Week that cause you to pass or...
Oct 8, 2025
Thomas Shey
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm honestly not sure what people mean when they say 'play to find out what happens', I've seen it used in a load of different ways...
Oct 8, 2025
Thomas Shey
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Its an admitted broad generalization so not prone to being true across all time and games. This blurb itself is just one example from...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That explains it much more, I think. Effectively you were kind of in a box of a particular time and variety of D&D much longer than I'm...
Oct 8, 2025
Thomas Shey
reacted to
CleverNickName's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
From summer of 1986 until about 2000....so fourteen years, minus a few years while I was at university and didn't have any time to play...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Hmmm. That begs the question what even counts as "simulate"? D&D style hit points never seemed to simulate "reality" to any degree...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I guess technically OD&D didn't have rules for those, either. They were used a lot, but that may have had to do with people coming from...
Oct 8, 2025
Thomas Shey
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm a bit puzzled about the bold since that stuff - grids, battle mats, minis, etc. - has been there since its wargaming roots.
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I was seeing race and class treated as separate in 1975 (that races were to be treated as quasi-classes may have been the intent but it...
Oct 8, 2025
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