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Thomas Shey's latest activity
Thomas Shey
reacted to
Meech17's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Blocking doesn't need to be just reserved as a moderation tool.. It's also good for curation. Not here, but on other sites like X I find...
Jan 21, 2026
Thomas Shey
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Despite its importance generally, I feel like we should perhaps set issues of immersion aside here. The scope of that conversation is...
Jan 21, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Since I've seen people when the TORG example come up assure everyone that the connected parts either had to be connected or had no...
Jan 20, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I agree with you in principal, but its complicated because "making decisions only the character would make" and "forget I'm playing a...
Jan 20, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
You responded to my post, I responded to yours. That's how that works.
Jan 20, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
As I said, it doesn't require much to discuss some of it in terms of how much attention it requires though. Spending a metacurrency is...
Jan 20, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yes, Micah, but you're not everyone. My point was the woman I was referring to didn't care whether it was metamechanical per se or not...
Jan 20, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
One also has to account for why a given player is averse to such things, too. Back in our TORG days, one of my players had no real...
Jan 20, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm not entirely sure; lot of systems have some fairly subjective bits in things like experience awards and at least some sorts of...
Jan 20, 2026
Thomas Shey
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, not that I entirely disagree but lots of system have definite 'cans' and 'shoulds' in them, like lists of ways that a GM might...
Jan 20, 2026
Thomas Shey
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Principles (at least in Apocalypse World) not advice or suggestions. They are instructions. The game says, "Always say what your...
Jan 20, 2026
Thomas Shey
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Because they are different parts of what makes an RPG, and represent two very different design approaches to the same ends. So while...
Jan 19, 2026
Thomas Shey
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I did clarify a little: I was just hoping for a more proactive rather than reactive party. For the most part, I have had to put stuff...
Jan 19, 2026
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That's why I said "somewhat uncommon". As I've noted, I've seen it in superhero games for almost as long as there have been superhero...
Jan 19, 2026
Thomas Shey
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So, mechanics. When I use the word I mean rules and systems, but some people (and I don't just mean here), extend the definition to...
Jan 19, 2026
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