I know there's some people who consider it so, but I don't think Mythras really approaches a generic system. It far too strongly sticks to certain kinds of realistic and specific expressions, if anything more severely than GURPS does. It also is seriously lacking in a lot of tools as you get...
It still exists. Heroes and Hardships is a relatively recent example that came through Kickstarter a couple years ago. I do think true generic systems are less popular than they once were (in part because they do require some heavy lifting to properly apply, so they're only going to be really...
There can be matters of degree here.
Hero has had a power system set up to be modified internally with Advantages and Limitations for a very long time that makes it a more useful tool than what exists in a lot of avowedly universal/generic systems (which have a tendency, though not, ah...
We simply disagree about the severity, then. A discussion that essentially negates the original question seems a pretty hard turn to me.
I can see the argument there, but I'm still not sold "I don't like/believe in the premise of the original question in the opening post, so I'll do my best...
I'd argue that's more a tool-of-convenience issue; any halfway coherent system can be repurposed if you want to, but it very much can turn into hammering a nail with a wrench. 5e is particularly prone to this because the combination of familiarity and the publication benefits associated with...
Well, there are a couple of matters at hand here.
1. How "generic" 5e is as a system is very, very much in the eye of the beholder. As someone noted upthread, you can have serious questions how generic it is even in heroic fantasy, and the farther you get from that the more debateable it gets...
The problem with that is while its a functional way to represent running out of ammo in isolation, its completely disconnected from, well, how much ammo you actually have; even if the GM is making some effort to not deploy it thoughtlessly, it has no real relationship to how much ammo has...
I think more broadly, its "style". Its going to impact how the game session would come across even if narrated to others, because its capable of (probably even demanding of) attention to factors your game finds unimportant.
Noted. And I'm not always hesitant to say that I don't agree with the premise so I don't agree with the conclusion in a discussion. But it still seems like denying-of-premise ends up essentially attempting to swing a thread hard into an entirely different discussion, and I'm not sure I...
I think arguing almost any generic system has "style" elements baked in is actually a better argument than suggesting it can't cover the functional elements of a setting. Look-and-feel is far more brittle than the actual results-expression of a system.
(Though I still think the hardest area to...
I expressed myself poorly. I think there's more than one game that does that that isn't heavily stylized. My suggestion was that the definition of "cover" you're using must be very specific.
On some level, so do I. I just happen to think there's a lot of potential campaigns I'd be...