Again, look at the tone of people who post to do things like complain about "circus parties", and then come back and tell me its only in response to criticism.
This is not a one-way problem.
Like it or not, when you get into one of these discussions, you end up being a proxy for everyone perceived as being on the same side as you are; I see it all the time. So whether you feel that way or not, the fact some GMs seem put out about it is something you're going to end up having to...
I think at least to me, "yet WotC are the only ones offering a TTRPG within that D&D genre somehow" reads differently than you thought it did; that's why I asked if it was intended as sarcasm.
Maybe not that they have no right, but are kind of annoyed they did. Like I said, that's clearly be the case of the tone in some cases that they shouldn't be like that, with a pretty good dose of judgment that they do.
And there were plenty of GMs who seemed offeneded that players would look at a narrow setting and say "Pass".
You don't get to have it both ways; if its okay for GMs to say they're only interested in running the campaign they wanted, then its okay for players to say they're only interested in...
I'd been interested in Godbound, but I'd heard--and my reading of the rules seemed to support this--that any opposed actions turned on who ran out of--I can't remember what its called, but the resource the Godbound use to fuel their special actions. Which can be kind of an issue in any game...
I'll just note I've seen GMs on this very board bemoan when they do. There was a thread about "circus parties" not long ago that was filled with people who were grumpy that they had players who were only interested in the more non-human PCs. So I'd say "not controversial" is a bit of an...
I'm not sure if you're being sarcastic, but I think I could name a number of other games that are selling within the genre D&D is; its usually pretty obvious.
I think comparing a single roll in resolution and a roll that you'll carry for the whole game comes across as disingenuous. I'm going to give the credit of just assuming its not thought through.
Just a note: when talking about wargaming, you really need to make it clear if you're talking about miniatures games, hex-and-chit games (or their equivelent) or both. While there's some overlap, they're almost separate hobbies.
There are ways you can set up things to do that, but they're inevitably going to make character generation more complicated than a simple point-buy, array or random generation method. Possibly much more complicated.
Cards are possibly an underutilized randomizer in games. I kind of understand why (depending on things like play space layout they can be clumsy to work with, and there are issues where depending on the implementation player number impacts it) but there's something to be said for a randomizer...
You'll occasionally see this sort of thing done in superhero games, but as you say I'm not sure its a practical choice for most groups, and that may be even more true in fantasy games.
Almost statistically certain, I'd think. I'd expect its more likely out of the D&D sphere though (and not...
You can get some interest in games that are heavily focused on survival elements (less over-the-top post apocalypse and survival horror come to mind here) but those aren't for everyone.