Recent content by Thomas Shey

  1. Thomas Shey

    13th Age The virtues of 13th Age, and comparisons to other fantasy games

    Its one of those things where what you value is going to reflect how you feel there. Personally, Backgrounds were one of the things I least appreciated about the system (in the end I never ended up finding the Icon dice particular natural or useful either, honestly).
  2. Thomas Shey

    13th Age The virtues of 13th Age, and comparisons to other fantasy games

    Because the Background system is so detached from the rest of the system, it wouldn't be difficult to port over another D20 game's skill system if you wanted to. You just need to remember that the scale is slightly compressed because of the 1-10 level, and that occasionally skills are going to...
  3. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Tell me about it. The shapelessness of OD&D combat--and thus the non-GM-dependent elements that could make playing a fighter interesting--were one of the big things that drove me out of it. Yeah, the way advancement and capability was handled was radically different, and that's ignoring...
  4. Thomas Shey

    13th Age The virtues of 13th Age, and comparisons to other fantasy games

    Probably not for a couple reasons. 1. 13th Age is very loosey-goosey in handling movement; D&D 4e was very much not, as controlling positioning and forcing your opponent into bad positions was a big part of the combat loop. 2. You'd probably see a lot more interactions with setting elements...
  5. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    You've got some weird corner-cases too. I'm pretty comfortable calling the Polyhedral Knights (publishers of Wicked Pacts and others) and Dragonsbane Entertainment (publishers of the Sabre RPG games) indie. It gets a little weirder with Design Ministries, given the Fragged Empire and related...
  6. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Having been a friend of Steve Perrin, you can make an argument that its a D&D offshoot, but I think once you've done that the argument has essentially degenerated into claiming that about almost every trad game. There were too many elements of RQ that were really radical when viewed through a...
  7. Thomas Shey

    Why I Hate Skills

    I suspect I don't really disagree with you here. I was mostly addressing some corner-cases.
  8. Thomas Shey

    Shadowrun deserves better

    The current approach seems to be for third parties to do things that evoke SR without actually being it. There were two of those that hit Kickstarter last year, but far as I know, they're still pretty obscure and I had distinctly mixed feelings about both.
  9. Thomas Shey

    Why I Hate Skills

    Other than reversing the die roll, how is that any different than having a skill with specialty mechanics? (Especially since you need to do multiples to cover different Knowledges anyway).
  10. Thomas Shey

    Shadowrun deserves better

    That actually largely changed as of 5e (maybe 4e too) because it became usually impossible to do important hacking remotely, so the hacker has to do his thing while his allies are keeping the local security off his back.
  11. Thomas Shey

    Why I Hate Skills

    A take-10 style mechanic can, indeed, handle much of this problem as long as two things are true: 1. People set difficulties with the actual thought of what an expert in the field will have as an expected bonus rather than getting carried away with said target number, and 2. can get away from...
  12. Thomas Shey

    Shadowrun deserves better

    Or even if you make it much simpler, as elements of the complexity may make it more valuable to some of the prior fanbase. Its instructive to note that, though these don't tend to exist in other BRP derivatives, hit locations have been present in each edition of RuneQuest, including the three...
  13. Thomas Shey

    Why I Hate Skills

    I don't agree about perception, but then you probably already know that. I think there are a few cases where information is obscure and whether a given character should know it is as well handled by a die roll as anything else, and where being particularly knowledgeable in the general subject...
  14. Thomas Shey

    What RPG(s) did you stick with an earlier edition?

    I realized one of the reasons I had trouble answering this question is that, even with games I returned to, its been very rare for me to run one campaign of a given system to another with the same system, and that's ignoring the games that I'd gotten completely over for one reason or another to...
  15. Thomas Shey

    Shadowrun deserves better

    As someone said, its essentially an impossible task. Some of the people who love the concept and setting want something much leaner, while for others that would kill part of what they appreciate about it. Even among the latter there's a pretty visible bifurcation between fans of 1-3 and 4-5...
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