You can get some interest in games that are heavily focused on survival elements (less over-the-top post apocalypse and survival horror come to mind here) but those aren't for everyone.
I don't do much with board or card games anymore, though I did when I was younger. With computer games I'm almost entirely in the Turn Based Strategy zone (I'll occasionally foray into Realtime Strategy but it has to hit just right in how its handled); I stopped doing CRPGs because I stall out...
Cortex Prime was really, really late, and an argument can be made that some of its stretch goals never arrived in the form it was pushed as. Grimmerspace is immensely late, and is being handled by a new party. If the Reliquery is the 13th Age product, its out but I have no idea about its...
At one point I did a couple of custom Savage Worlds setting--I've forgotten what they call them, frameworks or some such--for them back in the day, one for Broken Earth and another I'd done for a custom XCOM game. So I was able to do that stuff to a point myself (I'd have never gotten a...
Oh, and back in the days when we played games where there were significant chances of character death on the regular, usually people played more than one character, so you weren't particularly likely to be left with nothing to do.
Well, part of it is at least investigative ones also often have less combat. There are other things that can get you killed (and sometimes with less you can do about it) but the risk levels is countered by the frequency.
Even once is a campaign breaker for some kinds of campaigns.
Out of curiosity, was the Raspberry Pi necessary for some reason? I'm curious in case I ever decide to leave Maptool, Foundry would probably be my drop-back choice, but a dedicated piece of hardware isn't too appealing.
I've done things somewhat like that; it only really works when the point buy system is actually in the same scope as the random gen method (as in, has the same minimums and maximums--and it isn't a given this will be true) and turns pretty heavily on the specifics of how the random system works...
The problem is that only works as long as the range of impact is limited. If you're doing the build end of it and someone else isn't, then there's still potentially a lot of room for them to either be playing the cruddy character that isn't holding up their end (but is still probably factoring...
Oh, you meant the opposite of my reading of your post. Apologies.
Sure. The problem with the game I was referencing was the designers had applied that principal broadly when the prior version of the game at hand hadn't done so (in fact, it hadn't forced a character to necessarily be good in...
The poster you responded to was out of touch about it (in the sense that somehow they'd missed when this happened, not the derogatory meaning of that phrase); they did have a massive gap but someone took it over and has been keeping updates going for quite a while now (one every month). I'm not...