Might be, but it still existed and didn't seem exactly uncommon. Acting like it was all random sandboxes just does a bad job describing the hobby even then.
From my point of view it doesn't matter much; it was already waaay too far from that to be a good choice from day one. The combination of numerous weird monsters (many well beyond routine troops having a chance against them), plentiful magic items, and erratic but really punch magic (not to...
Well, you know my usual response to that: "You're using D&D why then?" Its been a poor choice for that from the day it came in three little beige books.
(Yes, I know, because its easier to find players. Its still pounding nails with a wrench to me).
Huh. I wasn't even aware here that the original version of John Stewart was an archetect. I'm so used to the animated JLA version where he's ex-military.
Though it kind of existed before that. The first time someone decided to run a game that was trying to capture the Tolkein feel (this game is about dealing with and defeating the Dark Lord/Undead King/Witch Queen) it was going to largely play out that way, and I saw those a very long time ago...
Yeah, its pretty much "Let's look at all the D&D tropes and say "Okay, all these things have to at least some degree an in-world explanation and aren't just naked fictional and mechanical tropes. So what would do that?"
Of course the price is you can't tell yourself its a low-key fantasy world...
That's often been the problem. Even great cats that are very used to people and by all evidence pretty much like them are really unclear on the concept that we can't take the knocking around their fellow lion or tiger can...
Somebody noted that when we domesticated cats we did it with A) One of the two most social groups of them in the world and B) Pretty much the second smallest ones. This is not a coinidence.