That's you though, not a universalization. I'm going to go as far as to say in the vast majority of games, anyone who can GM the game can also run two characters in it as a player.
You're not everyone. I've absolutely searched for players for a given game on occasion, because I wanted to run it and knew my extent players weren't interested.
Isn't anything that in a game to some degree? Whether its the game system or the GM, someone made the decision as how good an idea and how beneficial it was at some point.
I also didn't at any point say there were no other potential options. That was the conclusion you jumped to here.
Bad form.
Which is why I'd make to make it clear it was. If at that point you still don't think its a bad idea, again, that's on you. Playing RuneQuest like you were playing...
Parallel isn't the same; books don't do you any good if you can't find players, and the longer a game is out of support, the harder that is. In some ways you're better off if the game goes under completely, as there will probably be a larger number of diehards that support a purely legacy game...
I tend to find this about almost any team sport, though basketball is the most tolerable of the set. There are some individual sports I'll watch for short periods, but honestly, its just not the sort of thing I find at all entertaining to watch.
Though that can very much be "The things I really want aren't so dependent on my liking this I feel the need". I'm not sure what would be required for me to put in the effort to want to sit through a sportsball game. Being physically around friends by itself certainly isn't it.
I suspect its more a case whether solving the puzzle is the whole point of, or necessary, for the game to continue on. I have to admit I'm not sure I'd call that a railroad, but I'd probably find it tiresome, but then, I'm not a fan of puzzles.
They usually seem to have less objections to the starting rest state than they do expectations during play. The example I give (which somewhat relates to what you posted earlier) is that it would be okay to play a game where everyone started out playing law enforcement, but they want to have...
Come on, man, making the assumption that they're doing this blind without any information about the risk/reward factor is at best reading into my statement a far more adverserial approach than I've been doing in 40 years now at least. I'm the guy who strives for as much transparency as a GM as...
I certainly stopped going to one food chain (Boston Market) because they stopped carrying the thing I wanted there. You can argue that was just them deciding there was a tradeoff between maintaining that product and me (and people like me) as customers, and that's probably true, but it still...
This assumes they aren't making an informed decision. People in a game without the aforementioned broad-skill-pulpy approach who do something like try to sail across a sound without any relevant skill are going to be told in my case "You realize this is really dangerous since you don't know...