It was probably snarkier than it needed to be, but I've seen this sentiment before, and I've never seen a game I saw I thought did a decent job of the combination of traits mentioned. Either straight damage ends up mattering more than any set of options (or at least more than one or two...
Now come back after you've found a way to let that be true, let a more complex fighter be worth the overhead and not let that simple fighter come across as substandard. I won't hold my breath.
Given the show spent a fair amount of time showing that powerful magic use could be, well, pretty messed up in different ways, that one was bound to come up some of the time, and as noted, a number of the characters had would could best be described as issues.
For what its worth (and it might well not matter to you) in the cases where that came up, there were usually one or more people calling out it as pretty messed up.
The ones in the show have an odd effect; some of them are really obnoxious but still somehow grow on your (at least they did with me, my wife, and some of her coworkers she exposed them to) over time. And oddly, they don't become less obnoxious in that process, its just they become like that...
It was one of those rare cases where I quite liked the TV show, but when I tried to read the books found I bounced off the first one fairly thoroughly.
I've never been caught particularly hard by anime or manga. Past that, generically I tend to react badly to deconstructions, even when they're well done.
Well, that's probably present in 75% or more of games with mages in them, as the same people who will want complex and detailed magic systems will sometimes go for nearly schematic combat systems or systems for things like intrusion.
Well, I'd expect in many of them they feel "ready to play"...
Though, honestly, the cases where that's true sometimes make the problem worse because people will sometimes want to, but never get used to them. I saw quite the difference between the versions of Fantasy Hero using hit locations or RuneQuest (where the hit locations are used by everyone, all...