Yes, that's incorrect. For example, in this video at 32:44, you can see the pages of the Play Guide that deal with damage and healing, which are the same as the Basic Rules. The 'Hit Points' heading is hidden by Todd's head, but you can zoom in on the text and see it's the relevant section from...
Well, you started by claiming the set didn't even include the rules for how to play the game, which is demonstrably false. I'm still not clear on the confusion over the spell save DCs, since they're right there on the character boards - you just didn't spot them somehow. I'm not sure that's a...
It's not the set's fault you seemingly didn't tell your players what you wanted from them though, or expected them to do all the prep themselves when you - an experienced DM - had offered to run it for them. Like, if I knew a DM was showing up to run the game for me, I wouldn't be sitting there...
But how could the DC be on the cards when they're shared between characters (and levels) that might have different spell save DCs? The obvious place to put the save DC is on the character boards themselves - which they did, and which no one else seems to have struggled to find. Again, maybe you...
I mean....this all sounds like not so much an issue with the set itself as with a group not fully understanding that you expected them to be ready to play the moment you turned up. Which is kind of weird, since every time I've taught someone D&D (or any game, really), I'm the first one there and...
But you don't have to create characters - they're essentially pregens. You literally just pick a class, a species, and a background, which are represented by the cards. It sounds like you went into this as an experienced DM, expecting it to tell you how to do all the stuff you already know how...
I don't have the set, but from the videos that have been linked, it looks like the first part of the Play Guide explains the components like the class boards and how to read them. The second part of it is (I assume) a reprint of the Basic D&D rules, which will explain things like save DCs and...
I feel very strongly that this is going to be one of those threads that goes on for 30 pages of people complaining about or attempting to justify the alleged exclusion, even though the initial complaint is - and I cannot stress this enough - factually inaccurate. The set does contain the rules...
So if you look at Todd Kenreck's unboxing video, you'll see here he flicks through the Play Guide book. That contains the game rules and an explanation of how to use the components, which is what OP seems to think doesn't exist.
It sounds like you were missing one of the books. No other reviews have mentioned that the set doesn't contain the actual rules.
Edit: I've just checked around. The basic rules are in the Play Guide booklet, which also explains the components and, presumably, some other basic stuff about how to...
Yes, and having said all I just said, for my own satisfaction (and because I love tinkering with stat blocks!) I also often create mechanically distinct versions of generic NPCs for my games. I just know that isn't everyone's thing, and my read of the MM (with all its little tables for...
This may be a play/setting style thing, but aren't all NPCs technically 'unique'? There isn't a factory churning out wizards or fighters that all have the same basic abilities. I don't think that's what character classes represent. I mean, maybe they do in your settings, but it isn't the...
I don't really believe there was ever a time when the canonical expectation was that all members of a given species (excepting various Outsiders) would be fair game for merciless slaughter. I cut my teeth on the little-remembered (revised) Basic D&D introductory game Dragon Quest in the mid-90s...