It's really tricky to talk about conceptions of antiquity when you have characters that live for 750 years. We just don't have any kind of real-world basis for comparison. Do elves think of history differently to humans in D&D? Presumably if they don't live exclusively with their own kind, it...
Earth Tremor is a spell from Xanathar's Guide to Everything, of course, from quite near the beginning of 5th Edition's development cycle. I imagine it will be worded differently if and when it's updated to the 2024 ruleset (it will probably be an Emanation with a range of Self, for example). At...
Same as if you gave them all spell scrolls of Haste. Which would be costly, of course! But is still within the framework of the game's standard resources. And, honestly, I feel like if everyone has to sacrifice a level in their primary class to pull this off, that's fair enough, isn't it? That...
I didn't say they weren't significant - I said they don't break anything. There are lots of ways casters can get hold of spells they normally don't have access to (like a spell scroll), or replenish spell slots via magic items or class features, and it doesn't cause the underlying balance of an...
What? Those are the rules I've been talking about. Either 1) You have Concentration on one spell maintained by multiple casters, in which case the cost of doing that is it prevents those casters from using other Concentration spells or 2) You have your primary caster break Concentration to cast...
I read what you said the first time. I just don't agree with you. The Concentration mechanic is balanced by the fact that you can only maintain it on one thing at a time. The fact that you can lose it is neither here nor there, because you can easily optimise a caster for maintaining...
Thinking about it, I really like the idea of having a Wizard and their Eldritch Knight protector who also takes on the burden of concentrating on their big spells. That seems like a cool character dynamic within the party. Thanks, circle casting!
Depends who's firing it.
You're the one who said a few posts back that it's trivial for a whole party to be casters. If it's game-breaking to allow one caster to cast a Concentration spell and then offload Concentration onto another caster so they can cast a second Concentration spell, why...
A longbow's range is more than half that already. I just don't see it ever mattering enough to alter the balance of an encounter significantly. And with Earth Tremor specifically, it hits everyone within range except the caster - I wouldn't rule that the secondary caster is also unaffected, and...
Yeah, an extra 1,000 feet per caster, maxing out at 1 mile. I'm not totally sure that's going to break anything - in 10 years of DMing this game, I don't think anyone's ever been out of range of anything else in an encounter. And Distribute requires everyone to maintain Concentration...so no...
Yes, but the game-breaking versions of the spells being discussed (not just boosting Fireball's radius to 40 feet or something) require a larger group than the average party can muster, even if everyone is a spellcaster.
Some of these situations being described...man, it's like you're allergic to fun.
Let's say the party wants to solve their problems using circle casting to pull off One Big Spell (1BS). They don't have enough casters in the party itself, but any kind of caster counts, right? So they can just...
I can't even get my players to agree which direction to take in a dungeon, but apparently all your groups are happy to jointly sacrifice their precious actions and spell slots to help unleash a nuke that trivialises one encounter.
Like, in practical terms, if the whole party is willing to...
Yes, that's incorrect. For example, in this video at 32:44, you can see the pages of the Play Guide that deal with damage and healing, which are the same as the Basic Rules. The 'Hit Points' heading is hidden by Todd's head, but you can zoom in on the text and see it's the relevant section from...