Percentage wise, probably a small amount, relatively speaking. But numbers wise, enough to force businesses -- especially but not only smaller ones -- to radically rethink their logistics.
I don't know their operations, but just looking at Games Omnivorous as an example, they are in Portugal...
Anyone thinking/arguing US small businesses and sellers aren't already feeling the pain, I can tell you as an avid eBayer that shipping costs have basically doubled (maybe tripled) in the past couple years. I couldn't be farther from the tariff issues and I'm still feeling the pinch, big-time. I...
That module sucks, and luckily has nothing to do with Gary Gygax's writing or vision.
This.
Castle Zagyg's Upper Works had a lot of really great bits in it. It was also too big IMHO, with a lot of filler info. It doesn't really work unless you slow leveling WAY down...but at the same time...
"Environmentally friendly" in relation to any for profit business is just a buzz word. It's like Coke or Pepsi building carbon neutral plants. Sure, there's a technicality where it's true on paper, but...no, it doesn't actually work out that way.
On the flip side, it's an admirable goal and if...
D&D's a tactical roleplaying game that leans into combat positioning and movement. This boxed set is closer to how I've been playing D&D since 3E than most of the other starter sets outside of 4E. It's also very close to Pathfinder's various beginner boxes across both (technically all 3 if you...
None of that lessens that WOTC should have suspected success. Sure, probably not the magnitude, but burying the only tie-in deep into Descent Into Avernus? Nah, my point still stands.
WOTC continuously fails to leverage their own success. Maybe Dan Ayoub will change things, but an incredibly...
Clearly that was the case for WOTC, but...why did no one see this? BG1 and 2 were massive hits, and even they had tie-in products. They (along with several other similar era D&D video games) got hugely successful remaster releases just a handful of years ago. The team working on BG3 clearly did...
Probably hurt by poor long-tail success. I'm sure I'll miss some exception, but of the ones I remember:
D&D Stranger Things Starter Set was neat, but the adventure had no replayability, and beyond that adventure, nothing offered wasn't already in the Starter Set or Essentials Kit or the later...
It’s here! 65 million years in the making and it all comes down to this: butchering the memory of Jurassic Park with the over-the-top, end-of-the-world RPG Mork Borg!
Enter The Nerdom‘s hosts Chad, Watson, and Stan are players in this insane romp through what at first might seem like a re-hash...
I can't think of anything obvious, but if you squint real hard there are some Skill Challenge-like elements here and there, and the monsters do have a few abilities that err on the side of probably being inspired by more grid-based combat stuff. But only very loosely, if at all.