Recent content by timbannock

  1. timbannock

    Nimble expansion

    Doing 1:1 monster swaps wherever possible in those specific modules should be a breeze, and where there aren't 1:1 monsters, there is instead (1) plenty of different monsters to offer inspiration, as well as the monster building advice for conversion that should get you most of the way there for...
  2. timbannock

    Free League Announces Dragonbane: Trudvang

    Somewhat unrelated, but there is something very similar in Skullkickers: Caster Bastards and the Great Grotesque.
  3. timbannock

    Nimble expansion

    I'm exactly that audience. I use SD as my "core" game, but when my players say "we want to play D&D 5E" or really anything with "tactical combat mechanics", Nimble is fast becoming my go-to answer.
  4. timbannock

    Nimble expansion

    IME with 5E generally, "pointless" fights are where the bad have design lies, and I don't think that's any different in Nimble. Every fight should feel like a set piece, and be suitably dramatic, even more so because Nimble makes that faster and easier than D&D (5E) and Pathfinder, etc. But I'm...
  5. timbannock

    Nimble expansion

    ...that seems like the easiest answer, yeah! Would the defend action then do something entirely else, or would it act as damage reduction in addition to the monster rules? I imagine that'd be the only thing you have to solve for, but that does impact a fair few class features and the like.
  6. timbannock

    Nimble expansion

    This comes up all the time on Reddit and in their Discord, and there have been a number of workarounds presented. I don't know how well any of them play, mind you, but they are out there, at least. Completely off the top of my head, it seems like having a variable Damage Reduction die based on...
  7. timbannock

    Pirate Borg general thread

    I just got my stuff yesterday. Cabin Fever book, gigantic vinyl mat water hex pad, and cardboard pawn ship tokens. Everything's really great! Cabin Fever is already inspiring me.
  8. timbannock

    Release Navis Memorias Regenerata for CASTAWAY Now Available on Itch

    Thank you! It was a fun exercise to take a mostly procedurally-generated game and find a way to build an adventure more or less "on top of it." Yikes! Not gonna lie, one of my worries would be how the title reads, but I didn't think it could possibly look that bad :ROFLMAO:
  9. timbannock

    Ryan Dancey & AEG Part Ways Following AI Comments

    A corollary to this is: One of the worst things I'm experiencing is the mandated use of AI to streamline and then automate tasks, but when you go to do so, the AI itself tells you how it can't access anything because the bigwigs at the corp don't want to give AI too much access, for fear of...
  10. timbannock

    Release Navis Memorias Regenerata for CASTAWAY Now Available on Itch

    For CASTAWAY, powered by MORK BORG Navis Memorias Regenerata is a scenario framework for the GM and 2-7 players for the game CASTAWAY by Monomyth Games, a game of shipwreck survival-horror using the system at the heart of Mork Borg. The player characters find themselves marooned on a...
  11. timbannock

    Methodology for effecient Sandbox creation?

    If you can find it, the Gygax 75 "challenge" was a great method to creating a fantasy sandbox setting. Combined with Hexcrawl Toolbox (especially its worksheets) and either Flail's (now in Alpha) or Shadowdark's dice-drop hex, dungeon, and settlement creation procedures, you can pretty much...
  12. timbannock

    Crows Officially Announced by MCDM

    I'll admit that while I like the theory behind "inventory is intertwined with wounds," I've yet to really love it in practice. On the larger topic: kind of as I imagined, it's interesting how this is stacking up against Flail by Games Omnivorous.
  13. timbannock

    How Complex Do You Prefer Your TTRPG Systems In General

    I chose 11 because of this. I don't want to ever read (mandatory/core) rules text that stretches nearly or over a hundred pages again. But I will absolutely play in a Pathfinder 2nd edition session if you hand me a pregen. Meanwhile, I find Fate to be way too light for my GMing, but I'm...
  14. timbannock

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Yo, Star Borg is right there! And it's really good. And it has a full-length adventure, an expansion zine, and two more expansion zines in the pipeline. Okay, I'll admit the "you're the rebel grunts and you could die in 1-2 hits" is maybe not what most people think of when they think of Star...
  15. timbannock

    Does anyone have Kickstarter regrets?

    Here's my list of 'shame': Break!! - I love the aesthetics, and there's a lot to love about the game design, but it just doesn't quite match my expectations coming from my OSR games of choice (a combo of Shadowdark and Errant). It doesn't stand on its own among my collection, and so there's no...
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