Yeah, alternate rules give options to tweak and adjust a game to preferred tone; using both hypothetical sets like that could potentially give you feel comparable to something like Die Hard.
I think you may actually be missing a large part of my own point: I am enough of a third-party publishing cheerleader than I sat down and hammered together a lengthy blog post on getting started at it a while back. One of the things I most want to see is more, and more kinds of support for A5E...
I think the heroism peaked at 4e and at least dipped for 5e. A5E also has less-fogiving rules about survival and massive damage, lower player ability scores overall, and removed a fair bit of the "nova potential" that came with things like the O5E versions of divine smite, the coffeelock, and so...
Options are fine, but insisting the base system be changed so everyone's game gets less heroic doesn't seem like an ideal solution to me.
That said, I do think there's probably a market for a pre-made set of tweaks to the system you can use for a nastier/grittier/deadlier/more desperate game...
I can't agree with you on this. I think being able to quickly heal someone up off the ground at range is very much in keeping with the heroic fantasy of 5e/a5e. It's only a d4+spellcasting mod at the base - if the target doesn't immediately take the opportunity to get out of there (which likely...
I actually want to build on this in a couple of ways because not only are you correct, you're possibly more correct than you even realize.
First of all: everything you say is correct. However, some additional context:
EN Publishing really means it when they say that creators can do what they...
The prerequisites for these are are intended to only be to take the feats, not to continue to benefit from them. So yes, rules as intended, you could multiclass out after the first or second one, and while it would permanently cut you off from being able to take the third, you'd still get the...
I've updated the product page with a little more information to hopefully dispel any confusion.
Also: regarding the cover: good ol' Dean Spencer! He does fantastic work if you're looking for that kind of classic fantasy/metal feel. :)
Sounds like something for the community to try playtesting, maybe?
Also, if I may be so bold: A5E is a mature enough system where an "Unearthed Arcana" style product with a bunch of variant rules might be something the community enjoyed; again harkening back to ye olde days of 3e, I sure had...