I'm trying to work out task-based exp, so I can reward RP off-the-cuff. Also, want to reward non kill-farming.
I think 300 xp "easy" seems reasonable. I wonder if I just standardize to 300 XP and an inspiration
It always felt like White Wolf's, Changeling the higher end abilities were mostly about social dominance. Seemed like gunfights were bad news, since any dumbo with a firearm could lethal you pretty easily
I've given some of my monsters "cunning action" to work the ambush then retreat angle. It worked decently...the movement speed came into effect in that battle due to deciding if the monsters had the movement to reach the tall grass and bonus action hide... or if they had to use bonus action to...
Yes! Non-suck battle-rager!! Agreed. It wouldn't have to be ALL about dwarves either.. though probably good to say the origins of the subclass lies with the little hairy-folk still
Seems like a CHA based monk is missed opportunity as of yet.
So a monk subclass (gladiator-like, luchador, WWE, Greco-roman). That transcends cultural pigeon-holing due to the widespread nature of the source trope. Bonesaw is Reeeady! And you wouldn't need to be that wisdomtastic monk... no...
On the offensive front though, if it is not an energy blast... but just "solid energy" similar to shadow crafting... then it should just emulate what solid trauma you are imposing... ie. B/P/S. As someone previously articulated better
To me, wasting spell slots on all this ticky-tacky pre-scouting conditions is a risky proposition... It is not "intelligence" of the monsters you should be concerned about as much as the unpredictability. I guess you can have players that love their Rube Goldberg setups though.
The spell has...
"Countermeasures" in my game were just siege conditions.... undead gathering up, not much to do with intelligence there, just shambling around sensing sweet juicy lifeforce. It was kind of a hint, hint, how much worse do you want this to get? Do you want to lose your evasion spells first thing...
It has meant a bit in my campaign, if you sleep on the Steppes without shelter, it is challenging to ever wake again. So, when the party lost their caravan, that spell saved som 🥓. Otherwise, I am a big fan of handing out exhaustion, a great punishment mechanic
I would so love to play a PC under a DM with a more Easterly mythology perspective. Oh the fun we would have as I stumbled my character into a trope-blend that DM could adapt into their material 😀
Not bad. I love bringing exhaustion into this. Exhaustion on strike (no saving throw), with tiers of drain... by this I mean +1 drain caps it off at 1 exhaustion, +3 caps it off at 3 levels exhaustion, all the way up to a max drain +6 lethal. The only thing I hate with that is how it could be...
Long rests have been so hard to come by in my campaign. It has been good for them... particularly because the wizard has a huge backlog of craft and arcana/identify activity... Though it may lead to TPK if they feel overly safe and decide to use it while there is any evidence of a growing undead...
Moreso than the slight differences in skill, the most important reason to not consolidate similar skills is the limitation to closing off some role or character creation aspect-know-it-all wizard shouldn't have to be MAD to know it all
If Im playing my Jaws PC. I want to play Quint OR Hooper...