log in or register to remove this ad

 

Recent content by tragicThaumaturge

  1. T

    ZEITGEIST [ZEITGEIST] Pathfinder 2e Conversion [Work in Progress]

    As a huge fan of 4e combat, the enemy design in the AP is certainly one of my favorite things about it.
  2. T

    ZEITGEIST Zetgeist 4e: How Many Players

    I'm up to adventure 4 with my group of 4. We had a fifth player but he was only around for the first adventure (and without him it would have been next to impossible for my group to complete). The second and third adventure were very hard, especially because there is no leader, so healing...
  3. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 2.4 (Second half) 6th of Summer The party rushed toward Sechim’s factory and arrived just in time. Juza flew up to the roof using the Canary in a Coal Mine, because she heard footsteps there. Holster went around the factory to block off escape, accompanied by his comrades. Jasbeer and...
  4. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 2.4 (First half) Fifth of Summer Gwen had been tormented by thoughts of the oil creature that had assaulted them in the church that night. She could not shake the feeling that it was somehow tied to her own origins, and could not help but wonder if that monstrosity was something similar...
  5. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    4th of Summer The party spent a good amount of time during and after the last session discussing an issue that had come up, namely Rider’s involvement with all of this. Jasbeer and Uzziel had learned of the boy’s role as liaison between professor Kindleton and an unknown group, whom they could...
  6. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 2.2 2nd of Summer My memory of these events is a bit hazy. The party started the day by going to their office, where Juza relayed the information she had received from the carriage driver. Jasbeer and Uzziel decided to visit the House of Blue Birds, where they learned officer Porter...
  7. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 2.1 We finally started playing through the second adventure, after about a month of trying to get my players to come up with their contacts. Life getting in the way and all that. I won’t go over their contacts right now, and instead I’ll mention them as they come into play. Please...
  8. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 5 The party rushed into the labyrinth and immediately regretted it. Juza jumped with the medallion to survey the labyrinth and tried to land on a hedge, but she fell halfway into it. She saw Gillie Dhu approaching and got scared, warning the others. It did little to help, ad the fey...
  9. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 4 The session began with the PCs infiltrating the fortress. They looked at the map Lya had provided and planned their route, which went along the south wall toward the northwest. They caught wind of the makeshift brig and decided to get close and look for Nathan, and they used their...
  10. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 3 The players left the mines with Nicolas and decided to take the road to the fortress. They convinced the miner to lend the golden icon of nem to Uzziel, so he could act as lookout. They stumbled upon the abandoned wagon and Gwen picked up one of the weapons, triggering the trap...
  11. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 2 I’ll spare you the details of the second attempt since it was pretty much the same except with Jasbeer and Gwen joining the battle sooner, Uzziel not being surprised, Juza not falling to Ilton (since Jasbeer was with her to protect her) and with Beldrum present. They did pretty well...
  12. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    Session 1 So, on to the adventure. I’ll gloss over anything that doesn’t deviate from the script, since I figure anyone who reads this has probably read the adventures already. I’ll focus mostly on the ways the players overcome obstacles and roleplay, with a bit of mechanics on the side to give...
  13. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    The Party My group and I have finished the first adventure. It took us around two months and I have been busy writing the recap, trying to make it succinct and failing spectacularly. I'll try to post more frequently from now on. Before that, though, I’ll devote a few paragraphs to their...
  14. T

    ZEITGEIST Printing Error in PDF for Act II, Schism: Missing Player Handout Train Schedule for Pathfinder

    Happened in the 4e version as well, on the pdf and the hardcover.
  15. T

    ZEITGEIST tragicThaumaturge's 4e Zeitgeist Campaign

    We finally started the campaign with Bonds of Forced Faith, on the same weekend of a lunar eclipse no less! Despite this being a 4e D&D campaign we used the 5e version of the adventure because I had already printed the character sheets for that version.We began by choosing characters, but I'll...
Top