Recent content by Trasvi

  1. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    K I'm out. I disagree with every single word you just said, but I don't know how to engage with someone who is obviously experiences the game and gaming in such a different reality to me.
  2. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    But you can't be on a quest to avenge the death of your brother and carry out his life's work if he's retired, not dead.
  3. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Right, now we get to the meat of it. If that's your frame of reference, I mostly agree. I just think that's bad. I'd say that STR builds are presented as something that is viable, but through a confluence of non obvious mechanics it turns out to be a subpar choice. The text of the rules says...
  4. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Sure, if that's a satisfying and engaging gameplay experience for everyone. I don't see how it would be the best option, but if it came down to it and I would Leeroy Jenkins my character in to the next room snd come back as his nearly identical twin brother.
  5. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    It's as optimal as you get with a melee fighter - with the understanding that fighters and melee re an unoptimised in general because 5e mechanics are hostile to builds melee and STR builds. Plus just because it optimises for a different pillar of gameplay that you do, doesn't mean it's bad or...
  6. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    I disagree that the choices are comparable. Taking PAM/GWM is, if not truly optimal, a first order optimal build. 9 times out of 10 it (or its brother SS/XBE) is probably the correct decision if you're building a straight fighter for damage. It's clearly presented as something the game thinks...
  7. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    The point about lock in is that the Wizard can always get counterspell tomorrow, or at the latest next level. The PAM/GWM can never un-get those feats.
  8. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Kinda crazy how a point that "some martial/fighter class features cause lock in to certain weapon types" got wilfully misinterpreted to "If I dOnT gIvE mY wIzArD A StAfF oF PoWeR aT lEvEl OnE Am I bad Dm!?". You guys are ridiculous
  9. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Maybe I wasn't clear, but I was talking specifically about Duelling + PAM spear. Base fighter with Spear as Str16 is doing D6+5 once per turn. Adding PAM you're doing (D6+5) +(D4+5) +often another (D6+5). For very low investment it's a solid DPS and tank in the early game. I'm under no...
  10. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Is your argument really "if you gimp yourself so much that everything is bad, the bad options look comparatively better?"
  11. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    That doesn't contradict what I said... I didn't say pam was the best, but it was at its best, because proportionally its giving the most extra attacks. Even so it doesnt end up much behind twf, duelling giving a good damage bonus on your butt attacks, and its ahead if you can pull off the...
  12. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Honestly PAM and GWM are at the most powerful in the early game. Even at lv4, it provides a consistent use of bonus action AND a relatively reliable reaction, for +100-200% damage. Dueling PAM is legit. Even better, it starts letting you have a fun turn early on. Instead of "I hit it with my...
  13. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    I know there are some great caster feats that are more powerful than others. That's not in dispute and isn't anywhere related to what I was The issue is that the martial feats cause lock-in. You spend a portion of your characters power budget on a feat, you expect it to be useful for the rest of...
  14. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    I can't remember what the specific term for it is, but there's a concept in game design where you put the pieces in front of the player and so long as they have a cursory understanding of the mechanics, the synergies and intended gameplay are obvious. You are playing a fighter, your class...
  15. Trasvi

    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    The discussion about magic items is kind of funny, because in a lot of other threads about Martial balance a common refrain is that you're supposed to be showering your martial characters with extra magic items to let them keep pace with casters.
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