Thanks.
Not really keen on the Psi Knight or the Soul Knife then, but this is the same issue for me as the Eldritch Knight and the Arcane Trickster. That is, I’d have preferred they included more non-magical, non-psychic, and generally non- super-powered archetypes for these traditionally...
I’m not sure if I really like the addition of Psi-SubClasses as of yet. Can somebody remind me how psionic powers work in D&D? Are they significantly different from the normal magic systems?
Could somebody tally a list of which Classes/Sub-Classes will be included in this book? I mean, it is pretty much central to the sales-pitch I’d have thought.
RPGs are more expensive than they have been for a while - mostly based on distribution costs - and the transitional period for D&D has slowed things down on top of this. Personally, I have enough RPG books for the most part anyway. Obviously, there is some enjoyment in collecting more stuff but...
I am vilifying the fanbase on this thread who chose to personalise the criticism and effectively say ‘the problem is you’ rather than address the criticism. That is ad hominem and it is a good reason why people shouldn’t buy the product.
Backwards compatible isn’t a compelling argument. It would barely make any difference if the damage dice were removed - as it hasn’t when they were already removed in the solo play books. The impact of removing them is negligable.
It is a poor game design when people in different geographical...
I didn’t bring any ‘toys’ to the party. I am merely informing the company that this is a reason why I won’t be buying their game. They have already produced at least one version of the game that ran solely on D20s without recourse to extra propriety dice needing being purchased. It is not a...
Well, if you or Modiphius feel they have the power to make that adjustment, rather than simply make adjustments to their own game, then be my guest. Your game answer seems to be blame everything but the game design for the problem it creates.
Considering you live in California and I live in New Zealand, where custom dice have to be imported and are more expensive and harder to find accordingly, I'd say that is a safe bet. However, Star Trek Adventures aspires to be an international release. If it is more expensive and harder to play...