Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
TwoSix's latest activity
TwoSix
reacted to
Charlaquin's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
with
Like
.
This just isn’t true in the context we’re talking about here, of a romantasy novel. In this context, cozy is just an antonym for spicy...
Jan 12, 2026
TwoSix
reacted to
Charlaquin's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
with
Like
.
And you responded with a bunch of completely unrelated rambling, defending against an accusation I never made - namely, that you dislike...
Jan 12, 2026
TwoSix
reacted to
Dire Bare's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
with
Like
.
Sigh. I suppose this is where I stop paying attention to your opinions on this. If there are elements of the 2024 rules you don't care...
Jan 12, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Yup. TV source material that inspired the game usually goes this route. Characters come and go, sometimes even the main characters...
Jan 12, 2026
TwoSix
reacted to
gban007's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I dont know of an example directly, but hypothetical one to try and show my understanding is random encounter tables. It could be roll...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the militant saints and the miracle-working knights/kings are all pretty closely tied together, particularly when filtered...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That was going to be my answer. My understanding (from hearsay - I've never read a Drizzt novel) is that Drizzt fought with two weapons...
Jan 12, 2026
TwoSix
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
When something new comes out it does not cancel or ruin what has come before. I like a lot of games (and editions of games) that are no...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I GMed my first session of Mythic Bastionland yesterday: Mythic Bastionland actual play The players knew nothing about the game or the...
Jan 12, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
To be fair, I would not be opposed to a /rant thread. :) like, I have no idea how to keep that from spiraling out of control. (dont...
Jan 12, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Part of this is what I am conveying here. By making lore less hard-line adherence By making lore less locked-in to past editions =...
Jan 12, 2026
TwoSix
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Speaking of lore "actually mattering," I had an end-of-session wish from a player last Tuesday which was then echoed by the whole group...
Jan 12, 2026
TwoSix
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
This is where we run into something I'm pretty sure that WoD did that is more clearly seen with Paizo's adventure paths. I do not...
Jan 12, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Either you missed my point entirely or you are disagreeing on a point that is not well founded. Anyone who runs to the internet to...
Jan 12, 2026
TwoSix
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Jan 12, 2026
Top