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TwoSix's latest activity
TwoSix
reacted to
Reynard's post
in the thread
Help me Brainstorm: Fantasy Roanoke for Daggerheart
with
Like
.
So I ended up deciding that the colonists had not showed proper deference to the forest goddess that owned the trees they used to build...
Jan 13, 2026
TwoSix
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
Personally, I think any 6e approach needs to start from declaring certain things that will be part of it, both in the near-term and in...
Jan 13, 2026
TwoSix
replied to the thread
D&D 5E (2024)
Multi-Cantrip Build: 3 / round with BS Extra Attack, EK War Magic and Haste? (5 with Action Surge?)
.
Extra attack is definitely stronger, especially considering the abundance of buffs that benefit all attacks. I think design is easier...
Jan 13, 2026
TwoSix
replied to the thread
Help me Brainstorm: Fantasy Roanoke for Daggerheart
.
They built their colony in the summer, not realizing that the land is only there in the summer; in the other seasons it moves back into...
Jan 13, 2026
TwoSix
reacted to
Aldarc's post
in the thread
Help me Brainstorm: Fantasy Roanoke for Daggerheart
with
Like
.
Doesn't have to be a time loop. It could even be something like a planeshift or planar convergence. The site where the colony was built...
Jan 13, 2026
TwoSix
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
I'm sure they will. But this is a thread for how I think they should do it. :)
Jan 13, 2026
TwoSix
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
After Book of Nine Swords, I really thought that was the model 4e was going to do. They pretty much did it, but I think it would have...
Jan 13, 2026
TwoSix
reacted to
Twiggly the Gnome's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
I wouldn't make every class a spell caster, but every character would get level based slots as a fungible resource that can be used for...
Jan 13, 2026
TwoSix
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
I don’t want them to start by redesigning the mechanics; I want them to start by examining, consolidating, and revising tropes. Have...
Jan 13, 2026
TwoSix
reacted to
HatWearingFool's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
I’d say for sure cut ability scores out. Just have the modifier. Basicallly all of my suggestions would be, do it like Nimble. Or at...
Jan 13, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Agreed re A and C. I think there's a D, or maybe it's a variant of B, where the group expresses a view about what is/isn't possible...
Jan 13, 2026
TwoSix
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I hate the credibility check but it took me years, and a massive shift in how I gamed, to understand why. We’ve talked a lot recently...
Jan 13, 2026
TwoSix
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah see, Deep Cuts / TR actually discusses "just do a thing for a cost" a lot. Like if there's no Threat (what the game called a...
Jan 13, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It's a long time since I've prepped a hex map from scratch (like, 40-ish years?) but found the procedures to be solid. @AbdulAlhazred...
Jan 13, 2026
TwoSix
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I mean, in a fantasy setting, can’t you just justify any “metagame” currency as being a blessing of the gods diegetically, and thus now...
Jan 13, 2026
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