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TwoSix's latest activity
TwoSix
replied to the thread
What's your current campaign about?
.
I don't generally know what a campaign is about until we're about halfway in. My campaigns are generally framed around a specific...
Mar 24, 2026
TwoSix
reacted to
zarionofarabel's post
in the thread
What's your current campaign about?
with
Like
.
But in a player driven campaign, what the PCs are doing, IS what the campaign is about!
Mar 24, 2026
TwoSix
reacted to
Tigris's post
in the thread
D&D 4E
Did Anybody Figure Out How They Determined Damage Dice For Implement Powers?
with
Like
.
I would say some is nostalgia. Like fireball does d6 because fireball did d6 in prior editions: AD&D 1E - Fireball throughout the ages...
Mar 24, 2026
TwoSix
reacted to
Reynard's post
in the thread
Is this what it feels like to be a forever GM?
with
Like
.
I find that GMs who go to major effort with prep, terrain, painted minis and buying every book actually exacerbate the problem of GMing...
Mar 24, 2026
TwoSix
reacted to
Parmandur's post
in the thread
Does Anyone Care? (Cosmere RPG)
with
Like
.
Yeah, just on the reading the rules level, I am impressed with how they made a system that under the hood works very differently from...
Mar 24, 2026
TwoSix
reacted to
Jacob Lewis's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Here's a little thought experiment. Consider how you generate characters in any roleplaying system. What questions do you answer about...
Mar 24, 2026
TwoSix
reacted to
Tigris's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Well it depends a bit on how exactly you define character progression and how you define items, but Beacon (and with this Lancer from...
Mar 24, 2026
TwoSix
reacted to
Aldarc's post
in the thread
Legend in Mist general [+]
with
Like
.
I never really vibed with City of Mist. However, I am vibing with Legend in the Mist now that I finally got the chance to read through...
Mar 24, 2026
TwoSix
reacted to
Aldarc's post
in the thread
Sunday Nonsense: Which TTRPG Systems Survive
with
Like
.
That for me tends to be Fate, though I would potentially consider the underlying system of Legend in the Mist, as it looks like a good...
Mar 24, 2026
TwoSix
reacted to
FrozenNorth's post
in the thread
D&D 5E (2014)
Anyone else think the Bard concept is just silly?
with
Haha
.
Having read the whole thread… Barbarians are silly. Nothing sillier than fighting in a loincloth while arguing that you can’t be hurt...
Mar 24, 2026
TwoSix
reacted to
Redthistle's post
in the thread
D&D 5E (2014)
Anyone else think the Bard concept is just silly?
with
Haha
.
Ouch. That hit.
Mar 24, 2026
TwoSix
replied to the thread
Why I Hate Skills
.
Yea, it isn't a big mechanical change, but I think it works well for @Bill Zebub's case of wanting the players to make their...
Mar 24, 2026
TwoSix
reacted to
bsss's post
in the thread
Why I Hate Skills
with
Like
.
I feel like that's how a lot of good skill checks play out, honestly, but I like that twist of language to get the point across. Clever.
Mar 24, 2026
TwoSix
reacted to
Retros_x's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Half the fun of rolling is rolling at the table with everyone involved! At least thats why I do in games where we roll. This sounds...
Mar 24, 2026
TwoSix
replied to the thread
Let's Talk About Defining Player Characters
.
I wish I did! Most games with rogue-like progression I've found are OSR/NSR games with simple resolution engines (I'm thinking games...
Mar 24, 2026
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