Yea, i actually ran into that thread from google, haha. I actually figured out that doesn't apply, since ES's capstone specifies you become elemental type, subtype <your energy type>. Not specifically an <energy type> elemental. Since the whole water business is specific to Fire Elementals, it...
If you find it that'd be awesome, i mean, no non-lethal damage on top of everything? Would be sick.
Also I don't suppose any of you care but I ran across the perfect follow-up for after ES 10. It's called Bonded Summoner, mini's handbook pg 16. Assuming your DM isn't a dick, you could compress...
Between the help and realizing I'd misinterpreted a few things, I think I have pretty much everything clarified. My DM decided I can ignite anything flammable as a free touch spell whenever I choose (lol), the water issue doesn't actually apply because I become an Elemental, type Fire, not...
Would you mind explaining that bit? Also, the "Elemental Type" bit, I assume I don't get anything from the "features" section of that, correct?
Thanks both of you for all the help as well, it's greatly appreciated.
I'm playing in a large campaign with mostly beginners, so I decided to play as a Sorcerer 6/Elemental Savant (Fire) for the hell of it. Now that I'm nearing ES 10, my DM and I realized we really should get what happens with the capstone clarified. Complete Arcane (p32) says the PC gains...