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Ulfgeir's latest activity
Ulfgeir
replied to the thread
IN REMEMBRANCE--2025
.
My condoleances.
Tuesday at 9:00 AM
Ulfgeir
reacted to
trappedslider's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Sad
.
i'm currently admitted to the hospital stupid asthma
Tuesday at 8:59 AM
Ulfgeir
reacted to
Abstruse's post
in the thread
Dragonbane Miniatures Coming to Kickstarter
with
Like
.
Free League Publishing in association with Titan Forge announced a line of miniatures for Dragonbane (or Drackar och Demoner for the old...
Monday at 10:11 PM
Ulfgeir
reacted to
Tonguez's post
in the thread
What makes a successful horror game?
with
Like
.
Vulnerable doesnt mean weak though, Ripley in Aliens and Dutch in Predator are badass but theyre still vulnerable, even Laurie in...
Monday at 10:04 PM
Ulfgeir
reacted to
Paul Farquhar's post
in the thread
What makes a successful horror game?
with
Like
.
And it quite possible to scare players without them losing anything at all. The person who reads a horror story is in no danger, yet...
Monday at 10:04 PM
Ulfgeir
reacted to
Snarf Zagyg's post
in the thread
What makes a successful horror game?
with
Like
.
Hmmmm. This will be an unpopular opinion, perhaps, but here it is. What makes a successful horror game is the GM and players...
Monday at 10:00 PM
Ulfgeir
reacted to
MGibster's post
in the thread
What makes a successful horror game?
with
Wow
.
This is a serious flaw with Free League's Alien and their Stress mechanic. There's a point where a character fails a Stress test, they...
Monday at 10:00 PM
Ulfgeir
replied to the thread
What makes a successful horror game?
.
I am also of the opinion that the system matters. Vampire: the Masquerade claims to be about personal horror. For me though it tends to...
Monday at 9:59 PM
Ulfgeir
reacted to
Autumnal's post
in the thread
What makes a successful horror game?
with
Like
.
My arguing with Fred Hicks about powerlessness was a substantial part of the Fate Horror Toolkit existing, so count me as another voice...
Monday at 9:40 PM
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What makes a successful horror game?
with
Like
.
Oh re: mechanics again, I do think they matter, and like, as an example I'd contrast two mechanics from Mothership - Stress/Panic Checks...
Monday at 9:39 PM
Ulfgeir
replied to the thread
What makes a successful horror game?
.
When my group played Strange Aeons, we found that it was way too easy to fail the saves and get stuck with really bad consequences for...
Monday at 9:38 PM
Ulfgeir
reacted to
Paul Farquhar's post
in the thread
What makes a successful horror game?
with
Like
.
My perception of VtM was it was largely about sex, not horror (although you could say the same about Dracula).
Monday at 9:21 PM
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What makes a successful horror game?
with
Like
.
I think the issue with VtM 1E and 2E is that they were never primarily horror games. Particularly not 2E. It'd be a re-writing of...
Monday at 9:21 PM
Ulfgeir
reacted to
Aldarc's post
in the thread
What makes a successful horror game?
with
Like
.
A sense of threatened vulnerability.
Monday at 9:20 PM
Ulfgeir
reacted to
MGibster's post
in the thread
What makes a successful horror game?
with
Like
.
This is a really big question because there are so many different types of horror stories. Let's start with actually trying to define...
Monday at 9:20 PM
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