Recent content by Umbran

  1. Umbran

    RPGs that you feel trip over their own cool ideas

    If I told you why you thought or did a thing, you'd complain that I was being rude. So, the Golden Rule applies. Don't do to the author of a game what isn't okay to do to you. If Colville can be quoted saying that was an inspiration, that's cool. Assigning it to him is presumption, especially...
  2. Umbran

    RPGs that you feel trip over their own cool ideas

    So, maybe step back from that? A third person made a comparison. That does not equate to a statement from the authors of what inspired them.
  3. Umbran

    RPGs that you feel trip over their own cool ideas

    I wouldn't call Draw Steel simulative, no. It was inspired by the OGL debacle, and so stays away from most D&D design language.
  4. Umbran

    RPGs that you feel trip over their own cool ideas

    Draw Steel is intended to be a crunchy tactical RPG.
  5. Umbran

    D&D 5E (2024) How do you handle surprised but won initiative?

    I think what comes to mind when we say "hidden sniper" to a modern audience is outside the design of D&D combat. The effective ranges of modern snipers are several times what D&D weapons reach, and real-world people are far, far more fragile compared to bullets than D&D characters are to arrows...
  6. Umbran

    RPGs that you feel trip over their own cool ideas

    Thanks for the correction. Makes the points clear, though: 1) You can pretty easily got for a couple of rolls without generating Hope - any expectations otherwise are not a failure on the system's part. 2) Especially with some powers costing more than one Hope, you cannot expect to spend it...
  7. Umbran

    D&D 5E (2024) How do you handle surprised but won initiative?

    The conversation has likely moved on, but just my $0.02 on the OP... It shouldn't be likely. Lone ambushers shouldn't be expecting to get the drop on entire groups. Nope. Surprise puts disadvantage on the roll. That's it. If someone is lucky, they can still beat you. Deal with it. If...
  8. Umbran

    RPGs that you feel trip over their own cool ideas

    Well, technically, all rolls with Fear have some negative aspect/consequence to them. If you succeed with fear, you succeed with a cost or complication. If you fail with fear, it is a major cost or complication. So, if you are narrating those complications, there is always a diegetic reason...
  9. Umbran

    Is a Crossover TV series or Movie between DCU & Star Trek possible now that Paramount & WBD are merging.

    I'd call that a cause that it happens, not a reason for doing it :p
  10. Umbran

    RPGs that you feel trip over their own cool ideas

    Yeah, but "well done" is not well-defined... (emphasis mine) Setting aside how Daggerheart doesn't have cleanly defined rounds, you mean? It should not take you that long to go through four player's worth of actions. I don't know what you're doing, but it doesn't match my experience with the...
  11. Umbran

    Dual Role Games

    Ashen Stars, a Gumshoe-based investigative space opera game, does this. Each character has a shipboard role and an away-team role. It is a skill-based game, without classes per se, so you can mix and match as you want.
  12. Umbran

    RPGs that you feel trip over their own cool ideas

    Honestly, this raises an interesting thought. Hope and Fear in Daggerheart are not generally clear results of mechanical and physical in-game events. You could add something to the narrative on each and every roll to include them, but that would be a post hoc justification. (Not that post hoc...
  13. Umbran

    RPGs that you feel trip over their own cool ideas

    They conceptually work in something like Old Gods of Appalachia, or other setting where one-shot charms and magic (or tech) items make some sense. What gets in the way is that the system assumes there is a constant flow of such items. That's odd. For us, they flow just fine. I'd like to...
  14. Umbran

    Is a Crossover TV series or Movie between DCU & Star Trek possible now that Paramount & WBD are merging.

    In theory, I suppose it is possible. In practice, I cannot currently think of a reason why we would want this. Even if we don't worry about the impact on "canon" of either property, it isn't at all clear to me that the storytelling opportunities that would open up are worth using the limited...
  15. Umbran

    Let's talk Procedure of Play

    Any mechanic can be rendered as a procedure for enacting the mechanic, yes. But, I think there are probably also procedures that are not game mechanics. Or, perhaps, the things that interact with the metadata of the "game pieces" are mechanics. The things that govern the human interactions...
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