Recent content by Umbran

  1. Umbran

    How does your group handle an absent player?

    For my gaming circles... When a group is GM and 5+ players, we typically move forward if one player is absent, cancel for that week if there are two or more absent. When a group is GM and 4 or fewer player, and one is absent, we typically cancel for that week. My games are generally on a...
  2. Umbran

    Vincent Baker on narrativist RPGing, then and now

    1) You don't get to decide what "needs" to happen - individual posters don't get to exert editorial control over what others post. Folks who aren't interested in that line of discussion are free to not engage. If too few are interested, that sub-topic will die on its own without your...
  3. Umbran

    Vincent Baker on narrativist RPGing, then and now

    So, we can start looking at that question with another question: Where does the truly casual player fit in in a game that allows high degrees of combat optimization in play? I think the answer is the same - you have to take some care to either make sure the entire table has similar intents...
  4. Umbran

    Vincent Baker on narrativist RPGing, then and now

    We are not limiting discussion to casual players. But explicitly including them. He's asking where do casual players fit in this scheme of narrative play.
  5. Umbran

    Morrus needs to turn off 2-way ignore

    If you've got a personal, individual issue, we ask you to take that up with the moderation staff. This is not the place for a discussion of your particular situation.
  6. Umbran

    Judge decides case based on AI-hallucinated case law

    Missing the point, which was to demonstrate scale in a way that "trillions" doesn't. So, toddlers, having no money, will not be paying anything. Someone else will need to pay their share, increasing the load of the cost on the rest of the population. Thus, it is worse than the minimum I...
  7. Umbran

    Judge decides case based on AI-hallucinated case law

    My statement includes reinforcement learning. That's how you train a generative AI. In the end, the limiter is still the data. It's a statistics thing that you can't get around without violating laws of thermodynamics. If my generative AI cannot give a weather report without making up cities...
  8. Umbran

    How Does AI Affect Your Online Shopping?

    Here's another one, from the National Weather Service... The hallucination is the manifestation of a machine that is best at giving things that look like facts, rather than actual facts...
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    1767809997693.jpeg

  10. Umbran

    Judge decides case based on AI-hallucinated case law

    This shows a critical misunderstanding of how the technology works. Generative AI is, effectively, statistical in nature - the chance you get a good response depends on how much data, and how many connections, you put in. But, it isn't linear. In order to cut the error in the results in half...
  11. Umbran

    D&D General New Feywild themed D&D Romantasy tie-in announced

    If you think art has only one point, you have a limited view of art.
  12. Umbran

    Vincent Baker on narrativist RPGing, then and now

    Really. Like, language itself ceases to function without categorization. Every non-proper noun is a category!
  13. Umbran

    D&D General New Feywild themed D&D Romantasy tie-in announced

    Mod note: I suppose that's the cue for me to remind folks about the site inclusivity policies. If you have problems with gender neutral singular pronoun use, that's a you problem, not a problem for the rest of us.
  14. Umbran

    D&D General Fixing the Offense Tunnel Vision problem

    My primary approach is to design encounters such that "dead enemy" is not the actual goal. If killing the enemy is a means, rather than an end, other means will be considered. Which might be more clearly noted in the thought that, given a goal of "dead enemy", the game's math rewards offense...
  15. Umbran

    Vincent Baker on narrativist RPGing, then and now

    I agree that most games can be played in a narrativist manner. But I also know you can drive a nail with a screwdriver, if you really need to. Which is to say that there is a difference between a narrativist game design, and a game played in a narrativist manner. A narrativist game design...
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