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This is brilliant and I love it. I think I'll do this with both Hunter's Mark, and maybe even Hex for the Warlock.
Having said that, the others make good points. Rangers get way too much crap for a perfectly powerful and useful class. They have lots of awesome stuff. But thematically I agree...
I guess my overall point would be this: You're going to have to use optional or additional components to create what you want. Those options already exist, to create your archetype, in the current written rules. I'm not begrudging those that want a new subclass, for the reasons you said. It...
For the specific thing you are looking for, which is a completely unarmored duelist, yes, it'd be hard to function. Unless you take the defensive duelist feat. Which will eat up your reaction each round, but considering the concept is more about parrying and defending with your blade than it is...
While I obviously agree with your point, it's not possible to have two feats at level 5 while also bumping your DEX up to 18. But yes, this does illustrate that, in 5e, a swashbuckler/duelist type is very achievable. That doesn't mean those that want more specific features are "wrong", by any...
Right, I agree on that, but I thought the point of this conversation was whether it worked in this current edition, no? Which is what I was detailing in the previous post of mine.
I can't speak for past editions because I'm not familiar with them. I learned in 4e, and I am only referring to 5e in this. Going Dex doesn't affect your damage output in the slightest bit as a fighter, aside from limiting your weapon choice, but that's everybody. Using rapiers is as good as any...
Wearing leather armor is just as common for a duelist type. Easily. I could just as many pictures and artwork supporting that, if not more. Even wearing a breastplate. And again, dip Barbarian, if it's that important to go Unarmored. But again, additional options created by others certainly...
It probably seems like I'm being confrontational at this point but I promise I'm just curious. What about the fighter's features seems to heavily suggest using heavy armor? As far as I can tell, there aren't any features that actually have anything to do with the type of armor you're wearing...
Looking at it this way though, any "additional" subclasses or archetypes would also be considered optional, probably even more so than feats and maybe even multi classing... So while I'm not trying to pick a fight I'm a little confused by how creating more subclasses would alleviate the problem...
I guess I just don't imagine duelists as unarmored like I would a barbarian or even monk. Light or medium seems appropriate to me.
But that's just me. I don't begrudge others for wanting to make specialized content, I just personally feel that most things are covered very well with existing...
This kind of sums up my feelings regarding what is being posted here. Every time I see the desire for a duelist/swashbuckler all I can think is "How can you not create an absolutely perfect one of these within the system as it exists now?" Fighter, duelist style, using Parry, Riposte, Feinting...
I might steal this from you. I've been imagining a Great Old One Warlock as a Big Bad for a campaign. The Thrall ability that they receive has so many delicious story opportunities. Imagine a guy who could dsguiae himself and infiltrate the court of a powerful warrior King! You now have a weird...
Honestly, I'm having trouble coming up with concepts that don't exist within the PHB already. Someone mentioned a duelist and I could very easily create a duelist archetype from either the Battlemaster or Champion subclasses. Someone also mentioned re-skinning the barbarian as a samurai with a...
I want magic items to be a big part of things. Lycanthrope and vampire PC options. Warforged. A few pointers on how to properly adjust PC archetypes into monsters. Having an enemy like a powerful warrior king should be just as viable a villain as a Lich or dragon.
I guess that was my question. He can just... Leave? And yeah, the Mage can't cast offensively but all the other members that utilize physical attacks get to attack freely, essentially. I just didn't know if they had any kind of abilities to stop tactics like this. It's not a huge deal if they...