I just posted this under the HP discussion, but it seems relevant here:
Note that the intent of the original post was to discuss player HP and various ways to increase them (4e-style) without unbalancing the universe.
Main likes from 4e:
- Greater numbers of HP, especially at 1st level - gives a higher-precision granularity for players to be able to be wounded without being killed.
- Ability score purchase system (pg. 17, Method 2).
- At-will cantrips.
- More stuff for fighter types to do in combat.
-...
Addressing HP indirectly through Death/Dying/Disabled
Hi all,
Great conversation. Thought I'd mention one approach I've used:
- Players are disabled at 0 to -9 hit points (previously at 0 hp only)
- Players are dying at -10 to -19 hit points (previously -1 to -9 hp)
- Players are dead at -20...