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UngainlyTitan's latest activity
UngainlyTitan
reacted to
Koloth's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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My first thought when reading OP's post was this topic: D&D General - Wildly Diverse "Circus Troupe" Adventuring Parties It does seem...
Dec 3, 2025
UngainlyTitan
reacted to
GobHag's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Aesthetics matter yes(And of course mechanical options).
Dec 3, 2025
UngainlyTitan
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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To circle back around to lore broadly, I am a "shallow lore" person -- both in settings I prefer to play in, and when I create worlds...
Dec 3, 2025
UngainlyTitan
reacted to
billd91's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I think zakael19 is on the right track in the sense that the thing that makes setting lore matter to the players... is the players. It...
Dec 3, 2025
UngainlyTitan
reacted to
overgeeked's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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Lore matters to players when it matters to their characters. Lore matters to the characters when it has an immediate and direct impact...
Dec 3, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Well, the simple answer to that for at least some people is that they like the set dressing and stat bonus. They don't need another...
Dec 3, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I'd say they're even moreso. Far as that goes, I'd question how deep most people's play of elves even gets to the Tolkein elves; its...
Dec 3, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think you're making a categorical error here. Let me explain why. Both Middle Earth and the Witcher's setting has a previous...
Dec 3, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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IME, with most players that's liable to just cause them to gravitate toward clerics unlikely to run into that, and if they do anyway...
Dec 3, 2025
UngainlyTitan
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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To kind of expand on what my thoughts were and to explore concepts of gaming in general for discussion = The depiction of non-human...
Dec 3, 2025
UngainlyTitan
reacted to
innerdude's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
So to be clear, let's differentiate between, "Innerdude, who has read the Lord of the Rings novels 38 times in his lifetime (this is not...
Dec 3, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I'd say there's no general answer for that. What will catch one person's attention will be of no concern to another. And there are...
Dec 3, 2025
UngainlyTitan
reacted to
innerdude's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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An interesting point was brought up in the What rpg system would you use for a 60+ session fantasy campaign? thread earlier this week...
Dec 3, 2025
UngainlyTitan
reacted to
Quartz's post
in the thread
Walking with swords
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Like
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A group walked up a hill, in and around various foliage with various swords, from a Viking sword to a montante to a katana...
Dec 3, 2025
UngainlyTitan
reacted to
Gradine's post
in the thread
Eberron: Forge of the Artificer - First Impressions
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Like
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As you can tell, my humor is geared towards the intersection of "people who know about Eberron's deep setting lore" and "people who know...
Dec 2, 2025
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